Hi Paul,

On 3. Aug 2012, at 5:39, Paul-11 [via Software] wrote:

> Hi, this probably should be posted on the osg mail list but thought someone 
> may have  had similar issues..
> We have a simple osg/eq test harness using  a modified version of 
> osgScaleViewer to use osgViewer instead of sceneview.
> When running our tesselation shader we are not getting anything produced on 
> screen.  I was wondering if anyone has experienced issues rendering scenes on 
> the GPU with equalizer using later versions of glsl. Or if anyone would have 
> an idea from Equalizers perspective where things could potentially be wrong..

Equalizer does not interfere with OpenGL during rendering. It could be that 
something goes wrong during context creation, which is done by Equalizer in 
osgScaleViewer. Maybe you need a GL3 or GL4 context? If that's the case, I'ld 
happily merge a new window attribute to control the GL2/3/4 context creation.


HTH,

Stefan.





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