Hi Paul, On 3. Aug 2012, at 5:39, Paul-11 [via Software] wrote:
> Hi, this probably should be posted on the osg mail list but thought someone > may have had similar issues.. > We have a simple osg/eq test harness using a modified version of > osgScaleViewer to use osgViewer instead of sceneview. > When running our tesselation shader we are not getting anything produced on > screen. I was wondering if anyone has experienced issues rendering scenes on > the GPU with equalizer using later versions of glsl. Or if anyone would have > an idea from Equalizers perspective where things could potentially be wrong.. Equalizer does not interfere with OpenGL during rendering. It could be that something goes wrong during context creation, which is done by Equalizer in osgScaleViewer. Maybe you need a GL3 or GL4 context? If that's the case, I'ld happily merge a new window attribute to control the GL2/3/4 context creation. HTH, Stefan. -- View this message in context: http://software.1713.n2.nabble.com/OSG-Equalizer-and-glsl-4-2-tp7580943p7580944.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

