Never mind. I found that the problem was with Ogre transformations. 

I commented the following lines of my code and it is now working!

//    vmml::frustumf frust = getFrustum();
//    window->setFrustum(frust.compute_matrix());
//
//    Pipe*      pipe      = static_cast<Pipe*>( getPipe( ));
//
//    Ogre::Vector3 relVec (    pipe->getFrameData().mTranslateVector.x,
//                            pipe->getFrameData().mTranslateVector.y,
//                            pipe->getFrameData().mTranslateVector.z);
//
//    const Ogre::Radian tmpYaw(pipe->getFrameData().mRotX);
//    const Ogre::Radian tmpPitch(pipe->getFrameData().mRotY);
//
//    window->getCamera()->moveRelative(relVec);
//    window->getCamera()->yaw(tmpYaw);
//    window->getCamera()->pitch(tmpPitch);



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