Never mind. I found that the problem was with Ogre transformations. I commented the following lines of my code and it is now working!
// vmml::frustumf frust = getFrustum(); // window->setFrustum(frust.compute_matrix()); // // Pipe* pipe = static_cast<Pipe*>( getPipe( )); // // Ogre::Vector3 relVec ( pipe->getFrameData().mTranslateVector.x, // pipe->getFrameData().mTranslateVector.y, // pipe->getFrameData().mTranslateVector.z); // // const Ogre::Radian tmpYaw(pipe->getFrameData().mRotX); // const Ogre::Radian tmpPitch(pipe->getFrameData().mRotY); // // window->getCamera()->moveRelative(relVec); // window->getCamera()->yaw(tmpYaw); // window->getCamera()->pitch(tmpPitch); -- View this message in context: http://software.1713.n2.nabble.com/EqOgre-tp7581862p7581865.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

