Hi, On 14. Mar 2013, at 3:00, Hagen [via Software] <[email protected]> wrote:
> I found a problem when I tested my code on a 3 wall CAVE. When I launch the > application, it appears that each wall of the cave runs its own version of > the application. I guess you're not taking into account the head transformation which rotate the frusta in place. In a CAVE all the projection matrices are the same (ignoring head tracking), and are positioned using the view matrix. I suspect Ogre drops the view transformation somewhere. HTH, Stefan. -- View this message in context: http://software.1713.n2.nabble.com/EqOgre-tp7581862p7582772.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

