Hi,

On 14. Mar 2013, at 3:00, Hagen [via Software] 
<[email protected]> wrote:

> I found a problem when I tested my code on a 3 wall CAVE. When I launch the 
> application, it appears that each wall of the cave runs its own version of 
> the application.

I guess you're not taking into account the head transformation which rotate the 
frusta in place. In a CAVE all the projection matrices are the same (ignoring 
head tracking), and are positioned using the view matrix. I suspect Ogre drops 
the view transformation somewhere.


HTH,

Stefan.





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