Hi Stefan,

Thanks for your prompt reply !

Just to give an idea the projects consists of Equalizer , openFrameworks, an
in-house wrapper around Equalizer that makes Eq usage a bit simpler for our
usual application cases ( it has been used for some time and it works pretty
well ) and finally now a second wrapper that I am writing that aims to bring
all these parts together ...

> How did you get it to compile?

I didn't face any issues during compilation -- The problem would manifest
during runtime in any attempt to instantiate an openFrameworks object,  by
throwing  a GLXWindow initialization error stating that no matching pixel
format was found ..

Now OF does have its own GLEW-GLXEW stuff so at that point I thought that
there must be some kind of conflict between Eq and OF, on that end, although
a quick look didnt gave my any apparent hints.

So as I mentioned I narrowed it down to the specific check on the Eq side

if( !GLXEW_VERSION_1_3 && !GLXEW_SGIX_fbconfig ) { ... }

and as a quick and dirty test I just commented out the specific part I was
able to run everything properly without any failures or weird results..

I definitely have to get into it in more detail though and understand why
this is happening..

>Do you want the two clients to render one output (scalability) or two
(powerwall)?

Our most standard application case consists of multi-display walls where we
have a master machine and a cluster of renderers .

So I suppose what we are mostly interested right now is being able to render
two outputs where each output renders half of the master output .( this is
just a test case -- Ideally this expands then to more nodes - displays etc
.)

Hope this makes sense.. As for the pixel coordinates I understand your
thoughts but I was thinking that if all of these stuff reach a wider
audience and especially an openFrameworks audience it would maybe be simpler
to work with and logically understand it..

On the other hand if you have any other suggestions please let me know !!

Looking forward to your reply!

Best,

Petros



-----
Creative Engineer
Ars Electronica Futurelab
[email protected]
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