> This is the idea behind Renderer and Application implementing
co::ObjectFactory and using co::ObjectMap to add/update/remove shared object
-- which I just realize is not exposed through the API in Sequel, even
though the init and frame data objects are managed through this mechanism.
Have a look at the aforementioned classes, and I'm happy to figure out an
API to expose the ObjectMap API. 

Yes yes... I actually had a look a while ago playing around with seq and I
also realized that this would be the way to go i.e trying to expose this
ObjectMap API somehow so good to know that we are on the same page :)

>I'm happy to help - just ask ahead. 

I will ! thanks !

>I would like to move forward with Sequel using a concrete use case like
yours to provide a stupidly simple API for 90% of the Equalizer features. 

I am more than happy to help and proceed with this forward ... I really
believe there is a huge potential for various Eq use cases ..

I ll be away from office for the next 2 weeks but I am getting back to you
as soon as I return..

Best,

Petros





-----
Creative Engineer
Ars Electronica Futurelab
[email protected]
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