Hallo, > How does it compare to Sequel? ANy chance of merging the two?
Its a GLUT-like wrapper that's based on Equalizer 1.0.2 and more specifically the eqPly example. It provides a very simple interface so you dont have to get into all the details of this amazing but quite complex framework thats called..Equalizer ! :) It has worked well in the past for realtime interactive graphics on various sized clusters.. For me what I find really nice about this wrapper is that by reading a page of documentation you can start working with it .. This is quite important I think for production environments where multiple developers might have to work on an Eq based app but not necessary have the time to get on all the eq-related hardcore details ... On the other hand the wrapper is not bullet-proof ( the handling of on app instance with mutliple windows for example is not working properly which I suspect might have something to do with context sharing and so on but havent got to the bottom of this ) so for me ideally this wrapper should be adapted in the future on top / merged of / with Sequel somehow.. Now I ve experimented a bit with Sequel and I would really like to see some of the functionalites of the wrapper in there on the other hand.. Most importantly I think an interface / object manager to add - update - remove shared objects as easy as possible .. In our case this is as easy as extending a SharedObject class and calling AddSharedObject(this) , UpdateSharedObject(this), RemoveSharedObject(this) on the objects you want to distribute with the only need to define a serialize / deserialize funtion... When dealing with realtime interactive multimedia applications where you have to update a lot of stuff actually something like this comes really handy I think... This is actually something that I could maybe help somehow -- Although I would have to admit that there are times that Equalizer internals are kind of really challenging to grasp so I suppose I would probably need some guidance from you on this side .. I would really like to have your opinion on this matter..i.e equalizer as a multimedia - realtime - visualization framework and what would be your approach on making the entry a bit easier on this kind of domain... As for the pixel coordinate thing you are right and actually I was thinking of what would be the best / correct way of dealing with 2D stuff in an easy way and applyScreenFrustum does actually exactly what I need so thank you for the info.. Best, Petros ----- Creative Engineer Ars Electronica Futurelab [email protected] -- View this message in context: http://software.1713.n2.nabble.com/Pixel-Coordinates-configuration-file-OF-Equalizer-tp7583381p7583437.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

