On 7. Nov 2013, at 18:44, cpapado [via Software] <[email protected]> wrote:
> So in the 1.4 programming guide in the pipe section it used to state that: > > For the WGL window system, the device selects the nth GPU in the system. > > and then under that (in the syntax description): pipe # 1-n times I see where the confusion is coming from. It just means that you can have 1-n pipes, not that the use device 1..n. > which is probably a little bit confusing. Maybe there should be a > clarification about wgl (that it defaults to device 0 and that the device > number actually defines the display rather than the GPU). Agreed. > That's completely understandable, AMD's hardware isn't as prevalent as > NVIDIAs. Additionally AMD does automatic GPU affinity for windowed opengl > contexts (it will associate the context with the GPU on which the window that > contains the context is first created according to our conversations with > their hardware team and our benchmarks). They do have an affinity API for > off-screen contexts but we haven't had a need to use it yet. > > I don't think this would be a problem is there was just a tad more clarity in > the Programming guide (or maybe a special note about AMD users in windows?) I would prefer to automatically do the right thing on AMD Windows setups. > No problem. This + proper device selection should generally ensure correct > affinity on AMD. In the sense device==monitor. > I'm not sure why I'm having so many issues. I think there's some clang-5.0 > specific stuff that needs to be added to the make files (for example, when > compiling lunchbox, I get header problems since it's trying to include > unordered_set from tr1/). That was likely in a long-pending pull request which got merged today. I did compile Equalizer today, but you'll likely need to install some MacPorts. We should add a 'make port-get' to Buildyard, similar to the 'make apt-get' already in place. Cheers, Stefan. signature.asc (210 bytes) <http://software.1713.n2.nabble.com/attachment/7584406/0/signature.asc> -- View this message in context: http://software.1713.n2.nabble.com/Bug-in-wgl-Pipe-pixel-viewport-detection-based-on-device-tp7584388p7584406.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

