> That's in Buildyard, but I think this would be more effective if I do it > (and you focus on NSGL, for example).
Ah, I thought it was already pushed to Github so i could try it out. When do you plan on making it public? If you dig up the NSGL emails, lemme know (either post them here or just forward them my way). Cheers :) -Harris -- View this message in context: http://software.1713.n2.nabble.com/Bug-in-wgl-Pipe-pixel-viewport-detection-based-on-device-tp7584388p7584409.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

