> That was likely in a long-pending pull request which got merged today. I > did compile Equalizer today, but you'll likely need to install some > MacPorts. We should add a 'make port-get' to Buildyard, similar to the > 'make apt-get' already in place.
Awesome, I'll give it a shot. Which commit is it and on which repo? (Just want to take a look at it while I'm at work in front of my windows machine). Also, I've been giving some thought to potentially putting together an NSGL back-end to EQ as time permits. Do you think there's some substantial benefit to that (other than not requiring the installation of X11 on mac systems)? Also, from what I'm seeing, NSGL is exposed only in ObjC (the C++ API is CGL). Is that a concern? -- View this message in context: http://software.1713.n2.nabble.com/Bug-in-wgl-Pipe-pixel-viewport-detection-based-on-device-tp7584388p7584407.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

