Why you can't solve it with shared memory buffer? Shared - I mean instance of *SharedArrayBuffer. *
On 3 Nov 2016 5:05 p.m., "J Decker" <[email protected]> wrote: > > > On Wed, Nov 2, 2016 at 7:44 AM, Michał Wadas <[email protected]> > wrote: > >> Actually, is there any problem that can't be easily solved with >> message-passing for high-level structures or low-level shared memory >> buffers? >> >> > Yes, meshing dynamic geometries that involve a few 20k faces. If you > have a thread do the work, the overhead of srealizing the resulting buffers > will kill any benefit. > > But; typed arrays can be shared also. (they are with C++ addons in node) > > The biggest problem with node's lack of threads is they really need > separate but equal heaps. I heard that there's a global heap lock... that > wouldn't be required except when allocating addition space for each heap. > > > > To the general - stop treating programmers like idiots. Give us the > rope. Let us hang ourselves. > > >> _______________________________________________ >> es-discuss mailing list >> [email protected] >> https://mail.mozilla.org/listinfo/es-discuss >> >> >
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