On Wednesday, November 27, 2002, at 11:42 PM, Eric Hawthorne wrote:
I'm in the camp that thinks that emergent systems are real phenomena, andI see "emergent properties" in very simple systems. I'll get to my main example in a few minutes.
that eventually, objective criteria would be able to be established that would
allow us to say definitively whether an emerged system existed in some
time and place in the universe.
Competition and differential reproduction is important, but the example I'll give here involves neither.
Why do higher-level systems emerge in our universe? Is there something about
some systems that allows the system and its constituent parts to out-compete
alternative configurations of matter and energy?
OK, the example.
Black and white stones, with rules for moves that can be written on a small index card. Similar to a cellular automaton, though not as general.
And yet from simple rules on a simple grid, emergent properties:
* "thickness" (a measure of strength or weakness, depending)
* "influence" (ability to influence direction of evolution)
* a host of other emergent behaviors named by the main countries playing Go
(Anyone who has played Go has seen the "reality" of thickness, influence, gote, sente, and other "properties." They were not obvious from first principles in the simple, CA-like rules of Go, but they emerge very quickly. Granted, the very concept of "influence" is partly shaped by human (or predator) notions of what influence means, but it seems clear to me that the ontology of Go (and by extension, other CAs) involves higher-order emergent behavior descriptions.)
The moral is that even very simple CA-like systems have behaviors with "apparently" higher-level behaviors, aka emergent behaviors.