On Fri, Oct 25, 2013 at 11:39 PM, meekerdb <meeke...@verizon.net> wrote:
> On 10/25/2013 2:28 PM, Telmo Menezes wrote:
>>
>> On Fri, Oct 25, 2013 at 7:46 PM, meekerdb <meeke...@verizon.net> wrote:
>>>
>>> On 10/25/2013 3:24 AM, Telmo Menezes wrote:
>>>>
>>>> My high-level objection is very simple: chess was an excuse to pursue
>>>> AI. In an era of much lower computational power, people figured that
>>>> for a computer to beat a GM at chess, some meaningful AI would have to
>>>> be developed along the way. I don' thing that Deep Blue is what they
>>>> had in mind. IBM cheated in a way. I do think that Deep Blue is an
>>>> accomplishment, but not_the_  accomplishment we hoped for.
>>>
>>>
>>> Tree search and alpha-beta pruning have very general application so I
>>> have
>>> no doubt they are among the many techniques that human brains use.
>>
>> Agreed, but the word "among" is crucial here. I don't think you will
>> find a part of the brain dedicated to searching min-max trees and
>> doing heuristic pruning. I do believe that if we could reverse
>> engineer the algorithms, we would find that they can operate as search
>> trees in some fuzzy sense. I think this distinction is important.
>>
>>>   Also
>>> having a very extensive 'book' memory is something humans use.
>>
>> Sure, but our book appears to be highly associative in a way that we
>> can't really replicate yet on digital computers. And our database is
>> wonderfully unstructured -- smells, phone numbers, distant memories,
>> foreign languages, all meshed together and linked by endless
>> connections.
>>
>>>   But the
>>> memorized games and position evaluation are both very specific to chess
>>> and
>>> are hard to duplicate in general problem solving.  So I think chess
>>> programs
>>> did contribute a little to AI. The Mars Rover probably uses decision tree
>>> searches sometimes.
>>
>> Fair enough, in that sense. Notice that I have nothing against
>> decision trees per se.
>>
>>>> I believe there will be an AI renaissance and I hope to be alive to
>>>> witness it.
>>>
>>>
>>> You may be disappointed, or even dismayed.  I don't think there's much
>>> reason to expect or even want to create human-like AI.
>>
>> Companions for lonely people. Sex robots. Artificial teachers.
>> Artificial nannies. Who know what else.
>>
>>>   That's like the old
>>> idea of achieving flight by attaching wings to people and make them like
>>> birds.  Airplanes don't fly like birds.
>>
>> Ok but we want to fly mainly because we want to travel fast. For that
>> it turns out that the best solution is some metal tube with wings and
>> jet engines. For fun, people attach wings to themselves and do it more
>> like birds.
>>
>> Unlike artificial birds, there is probably huge market demand for
>> artificial humans. We can have the ethics debate, but that's another
>> issue.
>>
>>>   It may turn out that "real" AI,
>>> intelligence that far exceeds human capabilities, will be more like Deep
>>> Blue than Kasparov.
>>
>> Or, more likely, there is a huge spectrum of possibilities. Your
>> binary suggestion hints at an ideological preference on your part -- I
>> hope you don't mind me saying.
>
>
> I don't mind you saying.  But it's just that I don't think humans are
> *defined* by intelligence.  Hume wrote that reason can only be the servant
> of passions.  Humans are defined as much or more by their passions than by
> their intelligence.  So we may create super-intelligent AI's, but not ones
> driven by lust, loyalty, fear, adventure,...  A real question is whether we
> will give them a drive to creativity?
>
> As for your idea of robotic companions, I expect that dogs are already close
> to optimum - maybe a little genetic engineering for speech...

Check this out:
http://www.youtube.com/watch?v=BWAK0J8Uhzk

:)

> Brent
>
>
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