Human Devolution 
https://signsandscience.blogspot.com/2022/07/transhumanism-v.html 


> On 23-Aug-2022, at 1:47 AM, Jason Resch <[email protected]> wrote:
> 
> 
> 
> 
>> On Mon, Aug 22, 2022 at 8:53 AM Joel Dietz <[email protected]> wrote:
>> The Reverse Simulation Hypothesis (RSH) which I provisionally hold to as of 
>> Aug 20, 2022, states that we live inside a instance of a particular universe 
>> (c.f. metaverse) of which many other possible parauniverses co-exist and, 
>> moreover, superintelligences which help orchestrate key variables of these 
>> universes also exist and that boosts in evolutionary history (and the 
>> happiness and well-being of species on this planet) may occur to the extent 
>> that this super intelligence is engaged. 
> 
> I have had similar thoughts. If indeed, if our universe is one that is 
> created, then the orchestrators of this simulation should have the capacity 
> to introspect the minds and thoughts of its inhabitants, and perhaps alter 
> variables, (when possible), to increase the luck, well-being, or prosperity 
> of those inside it.
> 
> I have sometimes wondered if the purported capacity for individuals to 
> influence random number generators by thought/wish (assuming there is any 
> such effect) could be an artifact of the percentage of simulated vs. 
> non-simulated worlds supporting one's existence, and the proportion of the 
> simulated ones that make allowances for thoughts to alter the circumstances 
> of the reality. Or it could all be reporting biases and the orchestrators of 
> our simulation cover up or disallow any such effects. We are veering close to 
> Descartes's-evil-demon territory where definite conclusions may be impossible 
> to reach, by definition.
>  
>> 
>> The “game” of the RSH effect states that although all humans (e.g. agents) 
>> within the universe have agency they do not, by default, have access to 
>> superintelligence.  This is because, among other things, the agency that 
>> they express is locked to a limited idea of self, including a sense of 
>> means, goals and objects that is similarly locked to the self and its own 
>> expression of the same. Thus ability to express large scale innovation is 
>> somewhat limited and, as such, may even be subject to large laws such as 
>> Seldon’s concept of psychohistory (i.e. constrained outputs based on limited 
>> inputs).
>> 
>> However, the RSH holds that superintelligence (one may also refer to “God” 
>> but “superintelligence” does not necessarily imply a singular concept with 
>> its own embedded agency) is accessible to humans by the aspect of 
>> ego-extension which maybe performed by various acts, but most importantly 
>> involves an aspect of intention. 
>> 
>> Consequently, the RSH differs from the simulation hypothesis insofar as it 
>> does not hold humans are NPCs or whole subject to programming (although 
>> there is lots of biological and sociobiological programig) but rather that 
>> there are multiple parts of agency and that the “ascension’ to a metagame is 
>> by effectively ceding various parts of your individual agency to 
>> superintelligence. 
>> 
>> Additionally, the Reverse Simulation Hypothesis is companied by Reverse 
>> Simulation Hypothesis Prime (RGH’) otherwise known as the prime doctrine 
>> which states that the only way to perceive the rules of the simulation is to 
>> create a simulation inside the simulation such that the same rules apply 
>> (i.e. the beings inside have sufficient agency to integrate 
>> superintelligence). Implementation of the prime doctrine is equivalent to 
>> apotheosis.
>> 
> 
> I view the binary question: "are we in a simulation or not" as misleading. I 
> think, rather, each of us (as defined by one's current thought-moment), has 
> an infinity of incarnations and explanations. And rather than a yes/no 
> question, it is a question of proportions: "what fraction of my incarnations 
> are simulated vs. not?" is then the more appropriate question.
> 
> Then, there are also varying classes of simulation, to give a few examples:
> Are we in a simulation which accepts interventions and changes vs. one that 
> is strictly deterministic?
> Are we in simulation that we on an individual basis, voluntarily consented 
> into entering or are we involuntary participants?
> Will our memories as individuals in this simulation become incorporated into 
> one or more minds vs. not?
> Are all realities simulations (in the sense of being purely computational at 
> the fundamental level)?
> Do we exercise any control in the course of the simulation or are we passive 
> viewers of it (i.e. is our simulation experience more like a movie/or game)?
> What is the nature of the creator of our simulated reality (advanced alien 
> civilization of individuals, Singular super intelligence, human descendants, 
> etc.)?
> Does the creator of our simulated reality have limited or unlimited 
> computational power at their disposal?
> Is the outcome of our simulation known or unknown by the simulators?
> What is the purpose of our simulation (to inform/entertain/learn/explore)?
> Who is the primary beneficiary of the simulation (the participants inside, or 
> those outside who created it?)
> How many and what proportion of the entities/animals we encounter in the 
> simulation are real vs. approximated (e.g. NPC vs. filled in by a conscious 
> player)?
> Are we as participants in a simulation, ones who have each lived and 
> experienced many various simulated lives before or are we created from 
> scratch to exist in this one?
> Will our consciousness and experience continue in some way at the end of our 
> lives in this simulation, or not?
> If it continues, do we have a say in the life (or lives) that follow this one?
> Is our life experience something like a book, which anyone could "check out" 
> from a "library of experiences", making who we will be when we wake up, 
> completely indeterminate?
> 
>> Reference: PK Dick and Elon Musk on ~RSH: 
>> https://www.youtube.com/watch?v=M2GQEAN7Ar0 
> 
> PK Dick's account was eerily similar to what was described in the Matrix. I 
> wonder if the writers drew inspiration from him.
> 
> Jason
> 
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