On Tue, 2002-11-19 at 19:40, Jeffrey Stedfast wrote: > the other option, of course, is to just throw faster hardware on the > server :-) > > throwing a faster cpu and more ram at a problem is much much cheaper > than developer time (even for the end user).
which also applies equally well to the video game analogy.. i can't tell you how many video cards I've gone through in the past few years. :) Chris _______________________________________________ evolution maillist - [EMAIL PROTECTED] http://lists.ximian.com/mailman/listinfo/evolution
