On Tue, 2002-11-19 at 19:40, Jeffrey Stedfast wrote:
> the other option, of course, is to just throw faster hardware on the
> server :-)
> 
> throwing a faster cpu and more ram at a problem is much much cheaper
> than developer time (even for the end user).

which also applies equally well to the video game analogy..  i can't
tell you how many video cards I've gone through in the past few years.
:)

Chris

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