Generally, the higher the FPS (higher is much better), the better performance on things like games you can expect. It doesn't matter what your eye can perceive, what matters is the "slop" you have when a very graphic-intensive (opengl) app is running - higher initial FPS means that even under heavy graphics load, you are less likely to start getting choppy graphics/animations due to dropped frames. The graphics will remain smooth regardless of intensity/load. The more FPS the better.
On Wednesday 08 May 2002 06:08 pm, FemmeFatale wrote: > Wolfgang Bornath wrote: > > Subject tells it all: > > It's not so much a pissing match but comparing the influence of the > > general system (cpu) on the various graphics systems - compared by the > > same command 'glxgear'. > > > > It just shows 3 gearwheels in action and counts the frames shown in 5 > > seconds, computing that to FramesPerSecond.
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