Hi Kipp,

I've looked through your images, thanks for that.

What's happening here is when you export Victoria 4 from Poser, you
are exporting all the face model parts at once. Some of these parts,
such as the eyes, eyelashes and mouth parts, have different texture
maps. However they get merged going into Customizer so it appears to
Customizer as if they have overlapping UVs, and you get the funny
patches.

Your approach works great for the geometry integration, since you can
preserve the vertex order to import back into Poser, however for the
texture integration to create a proper texture, you need to *also*
export the model parts separately, and create the face and eye
textures separately, from just those parts.

Alternatively, you can just wait until around the middle of next year
when we release a version of FaceGen that directly supports Poser and
Daz3D characters.

Best wishes,
Andrew for FaceGen.

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