Hi,

>>>Alternatively, you should also be able to apply them in Poser with
>>>your completed face, but of course you have to import the new face
>>>you've created as a shape target rather than a separate model.
At first, I export the files from Poser to 3DS format, and then use
Cinema to tranfer
them to OBJ files. I encounter the patches problem. Now I accept your
suggestion,
export the files from Poser to OBJ format directly. I import the OBJ
to Facegen Customizer,
the software give me the option to automatically split apart all the
different surfaces.
http://i563.photobucket.com/albums/ss74/kipptsai002/A031.jpg

The head is not a single object any more. I cannot assign the seam
vertices as before.
http://i563.photobucket.com/albums/ss74/kipptsai002/A032.jpg
http://i563.photobucket.com/albums/ss74/kipptsai002/A033.jpg
http://i563.photobucket.com/albums/ss74/kipptsai002/A034.jpg

Without seam vertices, it means I cannot use the morph target to get
the head in Poser.
The message "Target geometry has wrong number of vertices." will
appear when I use the
morph target function.
http://i563.photobucket.com/albums/ss74/kipptsai002/A036.jpg

I'm sorry to ask so many questions. In my opinion, Facegen Customizer
is a
very attractive software for Poser users. The software give us a hope
to make our own model.
Unfortunately, the software is very difficult to use. If you try to
google the messages about
Facegen Customizer, you will know what I mean. Although you can find
the tutorial steps, it's still
hard to follow. I think it is because Facegen Customizer is not
designed for Poser but games.

>>>Alternatively, you can just wait until around the middle of next year
>>>when we release a version of FaceGen that directly supports Poser and
>>>Daz3D characters.
Hope to see the new version of FaceGen software soon. May it will give
us a easy way to work
with Poser.

Best wishes,
Kipp
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