Assuming the morph targets have not been deleted after the blendshape was created, the geo should be in your scene but perhaps hidden.
Using the menus, Edit/Select All By Type/Polygons Display/Show/Show Selection Then you should see all the geo and can do whatever it is you want. Apologies if this has not answered your question. On Wednesday, December 5, 2012 1:24:12 PM UTC-5, Matthew Pickard wrote: > > Just wanted to follow up and see if anyone has any ideas on this. > > Perhaps someone could point me in the right direction by guiding me to > where I can access the exported FaceGen morphs (e.g., Phoneme__B_M_P, > Anger, etc.) in Maya. In other words, how do I manipulate those morphs in > Maya? > > > > On Thursday, October 4, 2012 6:44:08 PM UTC-6, Matthew Pickard wrote: >> >> Hi - >> >> I've been using FaceGen for years now for my research. Great product. I >> am now interesting in using FaceGen models with FaceFX ( >> http://www.facefx.com/ <http://facefx.com/>). However, FaceFX requires >> bone poses instead of morph targets. Has anyone ever rigged a FaceGen >> model with bone poses (say, in Maya)? If so, could you point me in the >> right direction? Any good resources on how to do that? >> >> Thanks, >> >> Matt >> > -- FaceGen: Award-winning 3-D face creation software. Visit http://www.facegen.com to download a free copy of the Modeller! You received this message because you are subscribed to the Google Groups "FaceGen" group. For more options, visit this group at http://groups.google.com/group/facegen?hl=en
