Yes, I see your point. I think the reason this hasn't been an issue before is that most people are looking at the rendered object, where the beard shadow less visible and often not noticeable.
Either way it's something we'd like to fix but it requires a change to the way we handle the statistics so will not be fixed until our next major upgrade a couple of years out. There's no good way to fix it in the meantime because it's not just in the base FaceGen color map but entwined with the color statistics. The file 'tex_face_fade_gen.jpg' is not actually used by the program, it just happened to be sitting in that directory :) The apparent connection with the output texture is due to its shared computational origin with the inverse rendering phase of the photofit. There is a color matching bug in the existing Artist version between face and body that can occur in certain cases which we will have fixed in the next release. Best wishes, -- You received this message because you are subscribed to the Google Groups "FaceGen" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/facegen/362351d8-96ec-4ff5-92d3-5651dd847163%40googlegroups.com.
