Brant, 

This would be a good place to start

http://www.toolmantim.com/farcry/

Dig around that code, and it'll create a nested UL navigation for you.
We've done a different version here (well Tim Lucas has) that does
something similar - but is a custom tag as opposed to a rule. (i don't
really like using rules for navigation.). I'll submit it to the
upcoming developers exchange at some stage, but it'll probably after
Christmas.

Cheers

Gav



On Tue, 30 Nov 2004 13:39:19 +1000, Brant Winter <[EMAIL PROTECTED]> wrote:
> Ben - just noticed that your url below your name is incorrect on your
> posts...
> 
> Kind Regards,
> 
> Brant Winter
> 
> 
> 
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben Bishop
> Sent: Tuesday, 30 November 2004 12:35 PM
> To: FarCry Developers
> Subject: [farcry-dev] Re: Navigation
> 
> Hi Brant,
> 
> I'm not sure what you mean by "native support for a multi level
> navigation system."
> 
> Are you after plug and play drop-down menus, or simply code to build
> nested lists?
> 
> Daemon's legendary genericNav was used to great effect on
> http://www.nzsteel.co.nz/nz/go/products/colorsteel/colorsteel-endura
> 
> genericNav easily builds the nested lists for
>   - utility menu
>   - primary navigation drop-down menus (using the Suckerfish method)
>   - secondary navigation (accordion style)
>   - footer links
> 
> Farcry's standard Tree functions (such as getChildren) are used to get
> the data, then the mark-up generator builds the list levels.
> 
> With all presentation styling handled by CSS, the result is lightweight,
> clean and valid xhtml mark-up.
> 
> Is this the sort of thing people want code for?
> 
> Regards,
> 
> Ben
> http://farry.daemon.com.au/
> 
> Brant Winter wrote:
> > Hi - I have been looking through the archives for information on building
> > navigation items with <ul> / <li> tags. Gary Menzel gave me some code to
> > help along the way, but I am looking for something that I can pull apart
> and
> > learn how to build a menu system.
> >
> 
> > downside to Farcry at present, for me anyway, is the lack of native
> support
> > for a multi level navigation system. Can anyone help me out with some code
> > etc. I have read about the Brain Jar menus, but can't find a working block
> > of code that I can reverse engineer.
> 
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