I'm not at all an expert when it comes to farcry but I can tell you that our IT 
staff is in the same situation trying to achieve the same end goal.  There are 
three of us a network guy a developer and a designer with some developer 
knowledge (that's me). I know cold fusion and sql well enough.

I admit that the learning curve with farcry when just getting started is pretty 
rough but I don't see a lot of places where farcry falls short. The only 
problem that I have run into is not on the developer side but on the user side. 
 We are still in process of rolling out farcry and it is definitely not your 
typical CMS.  When I think of a CMS I think of Commonspot or Contribute where 
the user logs in and gets an editable page of what the user sees on there 
browser.  This system takes a little more work on the end user side because 
everything is done for the most part in the admin area. It kind of forces the 
user to break down page development and maintenance into its primary parts.  Do 
I need images for this page...Ok I have to upload them before I can call them.  
Will I need to call files as links from this pages OK I need to upload those as 
well.  I think because it takes a little more forethough on the users part that 
they are less likely to blow up the system like you would see with other CMS's. 
 Development of templates takes a little longer than your normally development 
process would, especially the first time around.  But I'm hoping that the next 
site I roll in will be considerably faster. 


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brant Winter
Sent: Tuesday, November 30, 2004 8:19 AM
To: FarCry Developers
Subject: [farcry-dev] Re: Navigation

No, we are not looking for something to throw a few images on and call our
own....

We are a small - medium business with 2 IT staff, not a huge amount of
resources. We are looking at implementing a CMS to reduce the workload of IT
staff, and place the ability to maintain content in the hands of other
staff. What we are trying to do is get 2 CMS's and exploit all of there
features in a test environment to see which one we will go with. Navigation
is an important one.

"out of the box" : 
I meant a CMS with the ability to define multi level navigation - Farcry
does.
Example templates that make use of multi level nav nodes - Farcry does not
have.
Multiple content types - Farcry does have. 

These are just some of the things we are looking at.



Kind Regards,

Brant Winter
Information Systems Manager
�
Haematology & Oncology Clinics of Australasia
Wesley Medical Centre
Mater Medical Centre
�
Ph (07) 3335 1900
Mob 0413244234


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gary Menzel
Sent: Tuesday, 30 November 2004 6:52 PM
To: FarCry Developers
Subject: [farcry-dev] Re: Navigation

Define "out of the box".....

If you mean "Does FarCry have a templte ready to do this and I just
add my images?" the answer is NO.

If you mean "Can I create a template in CFMX and force the 2nd level
navigation of the currently selected top-level item to appear anywhere
on my page?" the answer is YES.

"Multi Level Navigation" is core to FarCry.  It comes with all the
routines to extract the navigation items from the database that you
would ever need (and then some).  The code I provided is an example of
using some of these routines.

How you arrange that in regards to your menuing system is up to you -
where you want it displayed, what it's colours are, how many levels on
drop-downs, if you have 2nd nav as a vertical list, if that 2nd nav
then "expands" - or just provides another panel somewhere (say some
tabs) with those items.

Make sense?

Gary



On Tue, 30 Nov 2004 17:33:07 +1000, Brant Winter <[EMAIL PROTECTED]>
wrote:
> Thanks - Just to reiterate, we don't actually have a "design" yet, we are
> simply going through a list of requirements for the site, and making sure
> Farcry can supply. Multi level navigation menus was one of them.
> 
> If I were to say only require a single row of nav items along that top
> toolbar, and use another nav list over to the left of each page, can
Farcry
> do this straight " out of the box " ? Once again, I am referrering to,
> http://www.nzsteel.co.nz/nz/go/products/colorsteel/colorsteel-endura
> 
> If I could have the list of nav items on the left change depending on the
> page the user is at, that would be an alternative to drop down menus.
> 
> 
> 
> Kind Regards,
> 
> Brant Winter
> Information Systems Manager
>  
> Haematology & Oncology Clinics of Australasia
> Wesley Medical Centre
> Mater Medical Centre
>  
> Ph (07) 3335 1900
> Mob 0413244234
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben
Bishop
> Sent: Tuesday, 30 November 2004 4:41 PM
> To: FarCry Developers
> Subject: [farcry-dev] Re: Navigation
> 
> Brant Winter wrote:
>  > Does anyone have any CSS code they can supply for styling lists
>  > specifically for use with navigation in farcry. There has to be
>  > someone who can supply some Farcry specific CSS and even some more
>  > matching CF code.
> 
> Since the navigation is simple
> 
> <ul>
>    <li>
>      <a href="...">navnode label</a>
>    </li>
> <ul>
> 
> markup, the CSS simply has to style lists. There's nothing Farcry
> specific about it.
> 
> Your design is going to dictate the CSS, not Farcry.
> 
> Brant Winter wrote:
>  > another project. What I am after is some actual Farcry code that will
>  > do the navigation so I can pull it apart. I can't dedicate the
>  > learning curve until I am absolutely sure this si where we want to go.
> 
> You've got Gary's code working. At this stage more Farcry code isn't
> going to do much.
> 
> You're going to need to write/have written/"borrow" CSS to style the
> navigation as per your design.
> 
> Regards,
> 
> Ben
> http://farcry.daemon.com.au/
> 
> 
> 
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