You"ll have to install JACK : https://dl.dropboxusercontent.com/u/28869550/JackOSX.0.90b30.zip
And gtk2 (using macports : http://www.macports.org) to homebrew (http://brew.sh) Stéphane Le 9 avr. 2014 à 14:52, Daniele Ghisi <[email protected]> a écrit : > As an unrelated question - I can't seem to compile with the test > examples via the offline package. > I've followed all the README steps, however when I try to run "make > jackgtk" in the examples folder, it doesn't seem to find something: > > --------------- > In file included from jackgtkdir/APF.cpp:49: > /usr/local/include/faust/gui/faustgtk.h:21:21: error: gtk/gtk.h: No > such file or directory > /usr/local/include/faust/gui/faustgtk.h:22:28: error: > gdk/gdkkeysyms.h: No such file or directory > In file included from jackgtkdir/APF.cpp:50: > /usr/local/include/faust/audio/jack-dsp.h:6:23: error: jack/jack.h: No > such file or directory > In file included from jackgtkdir/APF.cpp:49: > /usr/local/include/faust/gui/faustgtk.h:53: error: 'GtkRange' does not > name a type > compilation terminated due to -Wfatal-errors. > make[1]: *** [jackgtkdir/APF] Error 1 > make: *** [jackgtk] Error 2 > --------------- > > MacBookPro, OS X 10.6.8 > > I'm surely overlooking something simple... > > Daniele > > 2014-04-09 14:36 GMT+02:00 Daniele Ghisi <[email protected]>: >> Hi Stéphane, >> >> thanks for your quick answer and for the hint. >> I had already found the article - that's why my concern was first of >> all to find a way to have Faust work with looped soundfiles, and not >> with real-time input audio stream. >> >> Is it possible? Do you maybe have any example about that? >> >> Daniele >> >> 2014-04-09 14:39 GMT+02:00 Stéphane Letz <[email protected]>: >>> For Web applications, Faust DSP can be compiled to JavaScript node to be >>> deployed as JavaScript node in the WebAudio API terminology: >>> >>> See the explanation here as a starting point: >>> >>> http://faust.grame.fr/index.php/component/content/article/7-news/73-faust-web-art >>> >>> Stéphane >>> >>> Le 9 avr. 2014 à 14:27, Daniele Ghisi <[email protected]> a écrit : >>> >>>> Dear all, >>>> >>>> (First of all sorry if anything following this line is trivial or >>>> dumb, I'm moving my first steps with Faust right now...) >>>> >>>> Are there any examples of Faust with sound coming NOT from a real-time >>>> audio stream, rather from (say) a looped soundfile? Everything else >>>> should be modifiable in real-time (e.g., parameters for the >>>> granulation of such soundfile...). Ideally, I'd need this to be >>>> embedded in web audio applications... >>>> >>>> I haven't found similar examples online. Does anybody have a hint for this? >>>> >>>> Thanks a lot in advance, >>>> Daniele Ghisi >>>> >>>> ------------------------------------------------------------------------------ >>>> Put Bad Developers to Shame >>>> Dominate Development with Jenkins Continuous Integration >>>> Continuously Automate Build, Test & Deployment >>>> Start a new project now. Try Jenkins in the cloud. >>>> http://p.sf.net/sfu/13600_Cloudbees >>>> _______________________________________________ >>>> Faudiostream-users mailing list >>>> [email protected] >>>> https://lists.sourceforge.net/lists/listinfo/faudiostream-users >>> ------------------------------------------------------------------------------ Put Bad Developers to Shame Dominate Development with Jenkins Continuous Integration Continuously Automate Build, Test & Deployment Start a new project now. Try Jenkins in the cloud. http://p.sf.net/sfu/13600_Cloudbees _______________________________________________ Faudiostream-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/faudiostream-users
