Hi all,

I built a simple Windows Unity app running four Faust-generated
violin plugins with OSC input - works great. I used the online FaustIDE to
build my plugins, worked great.

I'm looking to start test builds for Android and iOS next. I see that I
should run faust2unity with -android and -ios flags to do this.

I read through the README on
https://github.com/grame-cncm/faust/tree/master-dev/architecture/unity (btw
the mingw.org link on there forwards to some spam-ware sites, should
probably be removed).

I think I'm still not quite sure though what I should be doing on
Windows... for instance, I'm currently on a Win64 machine, and after
installing the latest recommended Faust for w64, I navigate to the bin
directory (\Faust\bin) in Windows PowerShell and see faust2unity. I was
expecting to do something like this:

D:\Program Files\Faust\bin> .\faust2unity -w64 -android
.\FaustPlugin_proceede_violin_freq_unity_ui_win64_stereo.dsp

but faust2unity isn't executable.

My questions are:

1) is this the right approach here? running faust2unity standalone or does
one run .\faust and call faust2unity somehow? I feel like I'm missing
something. Should this be executable?

2) when building unity plugins for multiple systems can they all be entered
on the command line here (i.e -win64 -android)? or do we build them
separately?

3) I'm assuming also that I'd want to build iOS plugins from my mac, or is
this something possible all in one fell swoop?


Any suggestions would be quite helpful. Thanks in advance!

-- 
Rob Hamilton
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