Thanks for the quick response Stéphane. If faust2.. scripts aren't supported on Windows, I'll switch over to a Mac or a linux box to build these.
On Sat, Nov 13, 2021 at 12:36 PM Stéphane Letz <l...@grame.fr> wrote: > > > > Le 13 nov. 2021 à 18:17, Rob Hamilton <robert.k.hamil...@gmail.com> a > écrit : > > > > Hi all, > > > > I built a simple Windows Unity app running four Faust-generated violin > plugins with OSC input - works great. I used the online FaustIDE to build > my plugins, worked great. > > > > I'm looking to start test builds for Android and iOS next. I see that I > should run faust2unity with -android and -ios flags to do this. > > > > I read through the README on > https://github.com/grame-cncm/faust/tree/master-dev/architecture/unity > (btw the mingw.org link on there forwards to some spam-ware sites, should > probably be removed). > > Thanks, done. > > > > > I think I'm still not quite sure though what I should be doing on > Windows... for instance, I'm currently on a Win64 machine, and after > installing the latest recommended Faust for w64, I navigate to the bin > directory (\Faust\bin) in Windows PowerShell and see faust2unity. I was > expecting to do something like this: > > > > D:\Program Files\Faust\bin> .\faust2unity -w64 -android > .\FaustPlugin_proceede_violin_freq_unity_ui_win64_stereo.dsp > > > > but faust2unity isn't executable. > > > > My questions are: > > > > 1) is this the right approach here? running faust2unity standalone or > does one run .\faust and call faust2unity somehow? I feel like I'm missing > something. Should this be executable? > > Well TBH using faust2xx scripts on Windows is not really supported. I > guess using a Linux embedded VM is probably the simplest solution, but I > don’t really have experience on that. Hopefully others on this list can > help ? > > > > > 2) when building unity plugins for multiple systems can they all be > entered on the command line here (i.e -win64 -android)? or do we build them > separately? > > > By default using : faust2unity will create all binaries (assuming all > compilers or cross-compiler are installed). > > Otherwise you an use each -ios, -osx…etc like option separately, or > combine several of them, like: faust2unity -ios, -osx -w64 for instance. > > > > > 3) I'm assuming also that I'd want to build iOS plugins from my mac, or > is this something possible all in one fell swoop? > > > Using faust2unity -ios foo.dsp then should work > > Stéphane -- Robert Hamilton Center for Computer Research in Music and Acoustics (CCRMA) Stanford University http://ccrma.stanford.edu/~rob
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