Thanks for the quick response Stéphane. If faust2.. scripts aren't
supported on Windows, I'll switch over to a Mac or a linux box to build
these.

On Sat, Nov 13, 2021 at 12:36 PM Stéphane Letz <l...@grame.fr> wrote:

>
>
> > Le 13 nov. 2021 à 18:17, Rob Hamilton <robert.k.hamil...@gmail.com> a
> écrit :
> >
> > Hi all,
> >
> > I built a simple Windows Unity app running four Faust-generated violin
> plugins with OSC input - works great. I used the online FaustIDE to build
> my plugins, worked great.
> >
> > I'm looking to start test builds for Android and iOS next. I see that I
> should run faust2unity with -android and -ios flags to do this.
> >
> > I read through the README on
> https://github.com/grame-cncm/faust/tree/master-dev/architecture/unity
> (btw the mingw.org link on there forwards to some spam-ware sites, should
> probably be removed).
>
> Thanks, done.
>
> >
> > I think I'm still not quite sure though what I should be doing on
> Windows... for instance, I'm currently on a Win64 machine, and after
> installing the latest recommended Faust for w64, I navigate to the bin
> directory (\Faust\bin) in Windows PowerShell and see faust2unity. I was
> expecting to do something like this:
> >
> > D:\Program Files\Faust\bin> .\faust2unity -w64 -android
> .\FaustPlugin_proceede_violin_freq_unity_ui_win64_stereo.dsp
> >
> > but faust2unity isn't executable.
> >
> > My questions are:
> >
> > 1) is this the right approach here? running faust2unity standalone or
> does one run .\faust and call faust2unity somehow? I feel like I'm missing
> something. Should this be executable?
>
> Well TBH using faust2xx scripts on Windows is not really supported. I
> guess using a Linux embedded VM is probably the simplest solution, but I
> don’t really have experience on that. Hopefully others on this list can
> help ?
>
> >
> > 2) when building unity plugins for multiple systems can they all be
> entered on the command line here (i.e -win64 -android)? or do we build them
> separately?
>
>
> By default using : faust2unity will create all binaries (assuming all
> compilers or cross-compiler are installed).
>
> Otherwise you an use each -ios, -osx…etc like option separately, or
> combine several of them, like: faust2unity -ios, -osx -w64  for instance.
>
> >
> > 3) I'm assuming also that I'd want to build iOS plugins from my mac, or
> is this something possible all in one fell swoop?
>
>
> Using  faust2unity -ios foo.dsp then should work
>
> Stéphane



-- 
Robert Hamilton
Center for Computer Research in Music and Acoustics (CCRMA)
Stanford University
http://ccrma.stanford.edu/~rob
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