> Le 13 nov. 2021 à 18:17, Rob Hamilton <robert.k.hamil...@gmail.com> a écrit :
> 
> Hi all,
> 
> I built a simple Windows Unity app running four Faust-generated violin 
> plugins with OSC input - works great. I used the online FaustIDE to build my 
> plugins, worked great.
> 
> I'm looking to start test builds for Android and iOS next. I see that I 
> should run faust2unity with -android and -ios flags to do this.
> 
> I read through the README on 
> https://github.com/grame-cncm/faust/tree/master-dev/architecture/unity (btw 
> the mingw.org link on there forwards to some spam-ware sites, should probably 
> be removed).

Thanks, done.

> 
> I think I'm still not quite sure though what I should be doing on Windows... 
> for instance, I'm currently on a Win64 machine, and after installing the 
> latest recommended Faust for w64, I navigate to the bin directory 
> (\Faust\bin) in Windows PowerShell and see faust2unity. I was expecting to do 
> something like this:
> 
> D:\Program Files\Faust\bin> .\faust2unity -w64 -android 
> .\FaustPlugin_proceede_violin_freq_unity_ui_win64_stereo.dsp
> 
> but faust2unity isn't executable. 
> 
> My questions are:
> 
> 1) is this the right approach here? running faust2unity standalone or does 
> one run .\faust and call faust2unity somehow? I feel like I'm missing 
> something. Should this be executable?

Well TBH using faust2xx scripts on Windows is not really supported. I guess 
using a Linux embedded VM is probably the simplest solution, but I don’t really 
have experience on that. Hopefully others on this list can help ?

> 
> 2) when building unity plugins for multiple systems can they all be entered 
> on the command line here (i.e -win64 -android)? or do we build them 
> separately?


By default using : faust2unity will create all binaries (assuming all compilers 
or cross-compiler are installed). 

Otherwise you an use each -ios, -osx…etc like option separately, or combine 
several of them, like: faust2unity -ios, -osx -w64  for instance.

> 
> 3) I'm assuming also that I'd want to build iOS plugins from my mac, or is 
> this something possible all in one fell swoop?


Using  faust2unity -ios foo.dsp then should work 

Stéphane

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