> Le 13 nov. 2021 à 18:17, Rob Hamilton <robert.k.hamil...@gmail.com> a écrit : > > Hi all, > > I built a simple Windows Unity app running four Faust-generated violin > plugins with OSC input - works great. I used the online FaustIDE to build my > plugins, worked great. > > I'm looking to start test builds for Android and iOS next. I see that I > should run faust2unity with -android and -ios flags to do this. > > I read through the README on > https://github.com/grame-cncm/faust/tree/master-dev/architecture/unity (btw > the mingw.org link on there forwards to some spam-ware sites, should probably > be removed).
Thanks, done. > > I think I'm still not quite sure though what I should be doing on Windows... > for instance, I'm currently on a Win64 machine, and after installing the > latest recommended Faust for w64, I navigate to the bin directory > (\Faust\bin) in Windows PowerShell and see faust2unity. I was expecting to do > something like this: > > D:\Program Files\Faust\bin> .\faust2unity -w64 -android > .\FaustPlugin_proceede_violin_freq_unity_ui_win64_stereo.dsp > > but faust2unity isn't executable. > > My questions are: > > 1) is this the right approach here? running faust2unity standalone or does > one run .\faust and call faust2unity somehow? I feel like I'm missing > something. Should this be executable? Well TBH using faust2xx scripts on Windows is not really supported. I guess using a Linux embedded VM is probably the simplest solution, but I don’t really have experience on that. Hopefully others on this list can help ? > > 2) when building unity plugins for multiple systems can they all be entered > on the command line here (i.e -win64 -android)? or do we build them > separately? By default using : faust2unity will create all binaries (assuming all compilers or cross-compiler are installed). Otherwise you an use each -ios, -osx…etc like option separately, or combine several of them, like: faust2unity -ios, -osx -w64 for instance. > > 3) I'm assuming also that I'd want to build iOS plugins from my mac, or is > this something possible all in one fell swoop? Using faust2unity -ios foo.dsp then should work Stéphane _______________________________________________ Faudiostream-users mailing list Faudiostream-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/faudiostream-users