On Tue, Nov 22, 2011 at 3:36 PM, Raymond E. Feist <[email protected]> wrote: > By the time CDs rolled around it was 100% market driven.
I remember people talking about paying $20 for a CD -- and I laughed at them. Not because I was getting them illegally, but because I knew if you waited six months, you could get the same thing on sale for half that, or even less, quite easily. Even without waiting that long, Target used to sell all the top-10 albums for $10 each. Mail-order from Columbia House could get you deals, too. You only paid those outrageous prices if you HAD to have the album when it came out, and you HAD to buy it from some full-price retail outlet. If you could wait even a week, you could get a significant price drop. It amazed me that people paid what they did. It still amazes me today, but with video games. $60 for a brand-new video game, then more for add-on content. Wait a year, and get the same game in a "Game of the Year" edition (with some of that add-on content thrown in) for $20-30. It's almost like clockwork. At least with the games, there's an online component, so you want to play while it's "hot" and your friends are also playing it online with you -- but if you'll all just cool your jets a little, you can play the same games for half the price (or less). But people complain about the prices -- and then go pay those prices anyway. They don't care if you complain, they only care whether or not you pay.
