On 19/02/2013, at 5:54 PM, Dobes Vandermeer wrote:

> It's just my opinion, but I don't think you have the resources to produce a 
> useful product for everybody.

In my opinion I don't have the resources to produce a useful product for 
ANYBODY.
That's why I keep asking for help. It takes a team to make even a modest 
programming
language: compiler, libraries, docs, infrastructure management, marketing.

>  Making headway in any single market will require some sort of concerted 
> effort to serve that particular market better than any alternative they are 
> considering.

It depends how you define "market". As mentioned I do not plan to focus
on any particular retail market, the market is one or two levels up from that.
That's kind of difficult, there aren't many precedents for people that
make tools that make tools that make tools .. 

Actually there are, in the hardware area (I mean machine tools here,
not electronics)


> Lua is a general purpose language, but it's found its home as the defacto 
> scripting language for video games (except HTML5 games which use Javascript 
> now)

Sure, and Javascript found its home programming browsers.

> Ruby and Scala generated excitement because of their easy to get started with 
> (Ruby) / highly parallelised (Scala) web frameworks.
> 
> haXe is a general purpose language in theory, but in practice used mostly for 
> flash and mobile games.

Sure. So what "niche" does C++ occupy?
Which roughly where Felix is aimed.

> I'm not talking about the language, I'm talking about marketing ...

Ah, point taken...  you're right.

> I think for programming languages it has rarely been intentional or 
> predictable on the part of the language designer where the language ended up 
> being adopted.  

Yeah, that's my problem. I have no idea.

There's fierce competition in HPC (high performance computing)
which is one of my areas of interest.

There's NO competition in the (serious) games market.

The problem is that whilst Felix is probably already the best
language around for game development -- by a very significant
margin .. it lacks the required library support. And games need
a LOT of library support.

Even worse, we must curse the advent of mobile devices for fracturing
the market again. For a while there was only one viable platform.
Now that platform is itself on the way out (Windows).

Anyhow my thing is: I'm NOT going to write game libraries.
I can't. It's too much.

I need other people to do that and come along and say,
"hey, this is really hard, we need XYZ to make it easier" so 
I can do XYZ. 

My role is to support library developers, that is, to make
the general tools the people that make tools
for the retail tool makers need.


--
john skaller
skal...@users.sourceforge.net
http://felix-lang.org




------------------------------------------------------------------------------
Everyone hates slow websites. So do we.
Make your web apps faster with AppDynamics
Download AppDynamics Lite for free today:
http://p.sf.net/sfu/appdyn_d2d_feb
_______________________________________________
Felix-language mailing list
Felix-language@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/felix-language

Reply via email to