On 21/02/2013, at 5:38 AM, Dobes Vandermeer wrote:

> Here's a little article about Lua for game programming:
> 
> http://bitsquid.blogspot.ca/2013/02/why-lua.html
> 
> I think probably the thing that makes the biggest difference in Lua compared 
> to most other language choices (including Felix) is "hot modification" of the 
> code - you can reload your Lua scripts without restarting the game.  If the 
> change is small, you can even continue right where you left off in the game 
> and see the behavior change "right before your eyes".  

I'm not sure I understand the "compared to Felix" bit.

if you can use Lua in a C or C++ game, or some other language
with a C binding like say Python .. you can use it with Felix too.

Felix doesn't exclude Lua.

--
john skaller
skal...@users.sourceforge.net
http://felix-lang.org




------------------------------------------------------------------------------
Everyone hates slow websites. So do we.
Make your web apps faster with AppDynamics
Download AppDynamics Lite for free today:
http://p.sf.net/sfu/appdyn_d2d_feb
_______________________________________________
Felix-language mailing list
Felix-language@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/felix-language

Reply via email to