On 21/02/2013, at 5:38 AM, Dobes Vandermeer wrote: > Here's a little article about Lua for game programming: > > http://bitsquid.blogspot.ca/2013/02/why-lua.html > > I think probably the thing that makes the biggest difference in Lua compared > to most other language choices (including Felix) is "hot modification" of the > code - you can reload your Lua scripts without restarting the game. If the > change is small, you can even continue right where you left off in the game > and see the behavior change "right before your eyes".
I'm not sure I understand the "compared to Felix" bit. if you can use Lua in a C or C++ game, or some other language with a C binding like say Python .. you can use it with Felix too. Felix doesn't exclude Lua. -- john skaller skal...@users.sourceforge.net http://felix-lang.org ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb _______________________________________________ Felix-language mailing list Felix-language@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/felix-language