Sure, but if I embed Lua in Felix and write my game in Lua, I'm not exactly
writing my game in Felix, am I?  So, hot reload is not a feature offered
for Felix code at this time.


On Wed, Feb 20, 2013 at 10:48 AM, john skaller <
skal...@users.sourceforge.net> wrote:

>
> On 21/02/2013, at 5:38 AM, Dobes Vandermeer wrote:
>
> > Here's a little article about Lua for game programming:
> >
> > http://bitsquid.blogspot.ca/2013/02/why-lua.html
> >
> > I think probably the thing that makes the biggest difference in Lua
> compared to most other language choices (including Felix) is "hot
> modification" of the code - you can reload your Lua scripts without
> restarting the game.  If the change is small, you can even continue right
> where you left off in the game and see the behavior change "right before
> your eyes".
>
> I'm not sure I understand the "compared to Felix" bit.
>
> if you can use Lua in a C or C++ game, or some other language
> with a C binding like say Python .. you can use it with Felix too.
>
> Felix doesn't exclude Lua.
>
> --
> john skaller
> skal...@users.sourceforge.net
> http://felix-lang.org
>
>
>
>
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