On Sat, 29 Nov 2014 00:51:21 +0100 Michael Niedermayer <michae...@gmx.at> wrote:
> > > > For what it's worth, some engineers at Nvidia are also working on an > > nvenc implementation for ffmpeg. That initial work is here: > > > > https://github.com/agathah/ffmpeg_libnvenc > > whats the difference in features between the 2 implementations ? > I've spent a lot more time looking at the nvidia patch, but from a quick look through Timo's version, I'd say the following: * Timo's is more concise but not as feature complete. * nvidia one has windows support * The nvidia patch doesn't handle b-frames correctly, but I wrote a fix patch for them. I'm not sure whether Timo's works correctly * Timo's looks like it will handle interlaced input correctly. Nvidia definitely does not. * nvidia one implements argument compatibility with x264 - so it uses the same args as much as possible - it even does preset/tune mapping. I think this is pretty nice. The main issue with the nvidia patch, as it exists today, is that they have not put any licence header on the files at all - but I've told them they need to do that, and asked Stephen Warren if he can help them out. The other slight complexity is that it requires cuda.h (Timo seems to have avoided that by independently defining the necessary constants but you need even more of cuda.h for the windows support). But nvEncoderAPI.h is already so awkward (restrictive license, not properly distributed) that an extra header isn't any more inconvenient. --phil _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel