On Thu, Feb 29, 2024 at 2:31 PM Lynne <d...@lynne.ee> wrote:

> Feb 29, 2024, 02:50 by vittorio.giov...@gmail.com:
>
> > On Wed, Feb 28, 2024 at 11:13 PM Lynne <d...@lynne.ee> wrote:
> >
> >> Feb 28, 2024, 14:29 by mich...@niedermayer.cc:
> >>
> >> > On Wed, Feb 28, 2024 at 01:56:10PM +0100, J. Dekker wrote:
> >> >
> >> >> This was an experimental/research codec of which ffmpeg is the only
> >> >> encoder and decoder,
> >> >>
> >> >
> >> >
> >> >> development has stalled
> >> >>
> >> >
> >> > Thats not true, there was private dicussion making sonic the most
> >> > advanced audio codec in FFmpeg a few months ago.
> >> > Iam not saying that will happen, i am just saying there was a
> >> > discussion about it. And that iam in principle interrested in
> >> > working on this. Its possible i will not have enough time ...
> >> >
> >>
> >> I would strongly prefer for it to be kept around as well.
> >>
> >> Otherwise it creates precedence to throw out codecs if they're
> >> not popular enough, and we're known for being able to play
> >> most formats ever created.
> >>
> >
> > IMO there is a big difference between a game codec and an experimental
> > codec that hasn't come out of ffmpeg
> >
>
> We offer support for it. Someone must have used it.
> I'm sure there are less used game codecs we support than Sonic.
>

the point here is that game codecs are part of digital preservation and and
effort against digital obsolescence
an "experimental codec" that nobody (read: a very limited amount of users)
used except ffmpeg devs as playground does not warrant it being in the
codebase (but rather a branch or personal fork) IMO
-- 
Vittorio
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