On Thu, Feb 29, 2024 at 2:31 PM Lynne <d...@lynne.ee> wrote: > Feb 29, 2024, 02:50 by vittorio.giov...@gmail.com: > > > On Wed, Feb 28, 2024 at 11:13 PM Lynne <d...@lynne.ee> wrote: > > > >> Feb 28, 2024, 14:29 by mich...@niedermayer.cc: > >> > >> > On Wed, Feb 28, 2024 at 01:56:10PM +0100, J. Dekker wrote: > >> > > >> >> This was an experimental/research codec of which ffmpeg is the only > >> >> encoder and decoder, > >> >> > >> > > >> > > >> >> development has stalled > >> >> > >> > > >> > Thats not true, there was private dicussion making sonic the most > >> > advanced audio codec in FFmpeg a few months ago. > >> > Iam not saying that will happen, i am just saying there was a > >> > discussion about it. And that iam in principle interrested in > >> > working on this. Its possible i will not have enough time ... > >> > > >> > >> I would strongly prefer for it to be kept around as well. > >> > >> Otherwise it creates precedence to throw out codecs if they're > >> not popular enough, and we're known for being able to play > >> most formats ever created. > >> > > > > IMO there is a big difference between a game codec and an experimental > > codec that hasn't come out of ffmpeg > > > > We offer support for it. Someone must have used it. > I'm sure there are less used game codecs we support than Sonic. >
the point here is that game codecs are part of digital preservation and and effort against digital obsolescence an "experimental codec" that nobody (read: a very limited amount of users) used except ffmpeg devs as playground does not warrant it being in the codebase (but rather a branch or personal fork) IMO -- Vittorio _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".