On Mon, Mar 20, 2017 at 11:03:23PM -0300, James Almer wrote:
> Should fix ticket #6252
> 
> Signed-off-by: James Almer <jamr...@gmail.com>
> ---
>  libavformat/apngdec.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/libavformat/apngdec.c b/libavformat/apngdec.c
> index 7a284e32c2..75dcf74a0c 100644
> --- a/libavformat/apngdec.c
> +++ b/libavformat/apngdec.c
> @@ -421,7 +421,7 @@ static const AVOption options[] = {
>      { "ignore_loop", "ignore loop setting"                         , 
> offsetof(APNGDemuxContext, ignore_loop),
>        AV_OPT_TYPE_BOOL, { .i64 = 1 }              , 0, 1      , 
> AV_OPT_FLAG_DECODING_PARAM },
>      { "max_fps"    , "maximum framerate (0 is no limit)"           , 
> offsetof(APNGDemuxContext, max_fps),
> -      AV_OPT_TYPE_INT, { .i64 = DEFAULT_APNG_FPS }, 0, INT_MAX, 
> AV_OPT_FLAG_DECODING_PARAM },
> +      AV_OPT_TYPE_INT, { .i64 = 0 }, 0, INT_MAX, AV_OPT_FLAG_DECODING_PARAM 
> },
>      { "default_fps", "default framerate (0 is as fast as possible)", 
> offsetof(APNGDemuxContext, default_fps),
>        AV_OPT_TYPE_INT, { .i64 = DEFAULT_APNG_FPS }, 0, INT_MAX, 
> AV_OPT_FLAG_DECODING_PARAM },
>      { NULL },

why was there a max fps set ?
are there files which have huge and incorrect fps ?
if so this may cause a regression and just increasing the default value for
max_fps could be better.

If no such files exist then this LGTM

wither way it needs a update to fate

[...]
-- 
Michael     GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB

Asymptotically faster algorithms should always be preferred if you have
asymptotical amounts of data

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