On Mon, Mar 20, 2017 at 11:03:23PM -0300, James Almer wrote: > Should fix ticket #6252 > > Signed-off-by: James Almer <jamr...@gmail.com> > --- > libavformat/apngdec.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/libavformat/apngdec.c b/libavformat/apngdec.c > index 7a284e32c2..75dcf74a0c 100644 > --- a/libavformat/apngdec.c > +++ b/libavformat/apngdec.c > @@ -421,7 +421,7 @@ static const AVOption options[] = { > { "ignore_loop", "ignore loop setting" , > offsetof(APNGDemuxContext, ignore_loop), > AV_OPT_TYPE_BOOL, { .i64 = 1 } , 0, 1 , > AV_OPT_FLAG_DECODING_PARAM }, > { "max_fps" , "maximum framerate (0 is no limit)" , > offsetof(APNGDemuxContext, max_fps), > - AV_OPT_TYPE_INT, { .i64 = DEFAULT_APNG_FPS }, 0, INT_MAX, > AV_OPT_FLAG_DECODING_PARAM }, > + AV_OPT_TYPE_INT, { .i64 = 0 }, 0, INT_MAX, AV_OPT_FLAG_DECODING_PARAM > }, > { "default_fps", "default framerate (0 is as fast as possible)", > offsetof(APNGDemuxContext, default_fps), > AV_OPT_TYPE_INT, { .i64 = DEFAULT_APNG_FPS }, 0, INT_MAX, > AV_OPT_FLAG_DECODING_PARAM }, > { NULL },
why was there a max fps set ? are there files which have huge and incorrect fps ? if so this may cause a regression and just increasing the default value for max_fps could be better. If no such files exist then this LGTM wither way it needs a update to fate [...] -- Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB Asymptotically faster algorithms should always be preferred if you have asymptotical amounts of data
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