Hi,

On 21/03/2017 14:03, James Almer wrote:
> On 3/21/2017 9:52 AM, Michael Niedermayer wrote:
>> On Mon, Mar 20, 2017 at 11:03:23PM -0300, James Almer wrote:
>>> Should fix ticket #6252
>>>
>>> Signed-off-by: James Almer <jamr...@gmail.com>
>>> ---
>>>  libavformat/apngdec.c | 2 +-
>>>  1 file changed, 1 insertion(+), 1 deletion(-)
>>>
>>> diff --git a/libavformat/apngdec.c b/libavformat/apngdec.c
>>> index 7a284e32c2..75dcf74a0c 100644
>>> --- a/libavformat/apngdec.c
>>> +++ b/libavformat/apngdec.c
>>> @@ -421,7 +421,7 @@ static const AVOption options[] = {
>>>      { "ignore_loop", "ignore loop setting"                         , 
>>> offsetof(APNGDemuxContext, ignore_loop),
>>>        AV_OPT_TYPE_BOOL, { .i64 = 1 }              , 0, 1      , 
>>> AV_OPT_FLAG_DECODING_PARAM },
>>>      { "max_fps"    , "maximum framerate (0 is no limit)"           , 
>>> offsetof(APNGDemuxContext, max_fps),
>>> -      AV_OPT_TYPE_INT, { .i64 = DEFAULT_APNG_FPS }, 0, INT_MAX, 
>>> AV_OPT_FLAG_DECODING_PARAM },
>>> +      AV_OPT_TYPE_INT, { .i64 = 0 }, 0, INT_MAX, 
>>> AV_OPT_FLAG_DECODING_PARAM },
>>>      { "default_fps", "default framerate (0 is as fast as possible)", 
>>> offsetof(APNGDemuxContext, default_fps),
>>>        AV_OPT_TYPE_INT, { .i64 = DEFAULT_APNG_FPS }, 0, INT_MAX, 
>>> AV_OPT_FLAG_DECODING_PARAM },
>>>      { NULL },
>> why was there a max fps set ?
>> are there files which have huge and incorrect fps ?
> I have no idea. The author of the decoder may know.
>

A bit late, but honestly, I don't remember why I did it that way, though
both patches look fine as they are.
It's easy enough to come back to that code when/if needed.

Thanks,
-- 
Ben

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