> Only if you also change the audio speed.
> The simpler solution is to force an output framerate instead of an
> input video speed.
> Carl Eugen

Simpler maybe… but wouldn’t this result in a frame literally being dropped 
anytime the drop frame timecode "skips”? And maybe async option could fix the 
synch issues or through resampler. 

Actually that would count as “change the audio speed” wouldn’t it :P Either 
way, I’d be interested to know how it plays back, maybe if it’s not long enough 
it wouldn’t be discernible.

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