> On 15 Sep 2020, at 11:41, <christian.w...@4-real.com> 
> <christian.w...@4-real.com> wrote:
> 
> 
> <> On 14 Sep 2020, at 15:56, christian.w...@4-real.com 
> <mailto:christian.w...@4-real.com> wrote:
>> < 
>> <
>> <
>>> <On 14 Sep 2020, at 14:27, christian.w...@4-real.com 
>>> <mailto:christian.w...@4-real.com> <mailto:christian.w...@4-real.com 
>>> <mailto:christian.w...@4-real.com>> wrote:
>> <
>>> <
>>> <I tried my example with adding silence before and after and i get both 
>>> times -23.3db LUFS for i & m. 
>> <
>>> <> What happens when you use -ss and -t besides the silence (to crop 
>>>> < the silence start / end, work here…)
>> <
>> < How does this work? Does it crop the silence from the file or is it just 
>> for not measuring the silence parts at beginning and end??
>> < Do you have a command i can try?
>> 
>> Put in -ss <duration added silence start in secs> -t <duration added silence 
>> at end in secs> after the -i <input>
> 
> Thanks!
> But im not sure if i understand it correctly.
> I used the -ss for the example with the silence in the beginning before and 
> after the -i
> Before the -i i get -120 again. After the -i i get the same value as without 
> -ss option 23.3db.
> So maybe im doing it wrong or it isnt working better then without the -ss 
> option. 
> 


No clue how the -ss before or after will affect the R128 filter, but after -i 
<input> should work.

BUT, I think this is a pointless exercise if you do game assets.
The R128 standard was invented for entire shows, so in your case, the overall 
loudness of the final mix in the game.
A normal show consists of loud and silence parts. A game asset can be a gunshot 
far away, thus intended to be soft.
And hard to measure, as the echo will be soft / under the threshold of the 
filter.

I would normalise all files and be afraid of (true) peaks. I would think the 
game designers have a routine to dynamically set the volume of each asset based 
on conditions in the game.

Sorry, nothing more I can help you with.

Bouke


>> 
>> 
>>> Which is a 1db variation to the customers value. If all files are coming 
>>> with a 1db difference, that would be something we could work with.
>>> So we are not precisely here, but its good enough for now.
>>> I wonder how the meters are measuring it. As they dont have problmes with 
>>> durations.
>>> We will try ... 
>> 
>>>> 1 dB is not really a big difference I would think, and since this is not 
>>>> broadcast I take it, it ‘should’ not matter, as long as all input gets to 
>>>> the same percepted value.
>> 
>> Yes its not much, but its mostly due to controlling issues, not to hit 
>> the same value. So the measurement must be somehow exact, up to +-2db 
>> variation to make sure the controlling is useful. When it comes to 
>> close-up diaologs and heavy compression, 2 - 4 db can be a lot. But 
>> this is the minor case mostly 😊
>> 
>> 
>> What are you doing, game assets?
>> 😊 yep
>> 
>> 
>> Bouke
>> 
>>> 
>>> 
>>> -----Ursprüngliche Nachricht-----
>>> Von: ffmpeg-user <ffmpeg-user-boun...@ffmpeg.org> Im Auftrag von 
>>> Bouke
>>> Gesendet: Montag, 14. September 2020 14:08
>>> An: FFmpeg user questions <ffmpeg-user@ffmpeg.org>
>>> Betreff: Re: [FFmpeg-user] LUFS measurment for short length audio
>>> 
>>> 
>>>> On 14 Sep 2020, at 13:54, <christian.w...@4-real.com> 
>>>> <christian.w...@4-real.com> wrote:
>>>> 
>>>> Its all mono we are talking about here
>>>> 
>>>> Full command line would be
>>>> ffmpeg -nostats -i '#{filename}' -filter_complex ebur128 -f null -
>>>> 2>&1 (i only forward this from the IT section, but its the standard
>>>> ffmpeg lufs measurment as far as i know)
>>>> 
>>>> yes, we dont know if the customer values are correct. The problem is, 
>>>> there is no correct if you dont use the same method/algo.
>>>> There are different meters coming up with different values on LUFSs, 
>>>> specially if you are under 0,4s.
>>>> You are right, the best would be to use the same method, but our customer 
>>>> wont share their method and we cant reverse engineer something we dont own.
>>>> 
>>>> Yes, there ist the (m) value in the output, but i think its not very 
>>>> reliable ... as the file measured isnt silent 😊
>>> 
>>> I would think M is not relevant, as it should equal I if the file is 400 
>>> Msecs… And I can reproduce the issue on a short file. But, if I cat the 
>>> file with silence before / after, then measure with adding -ss yadda -t 
>>> sourcedur it seems to work.
>>> (But a looped input results the same values when scanned fully.)
>>> 
>>> 
>>> 
>>> Bouke.
>>> 
>>> 
>>>> 
>>>> 
>>>> 
>>>> -----Ursprüngliche Nachricht-----
>>>> Von: ffmpeg-user <ffmpeg-user-boun...@ffmpeg.org> Im Auftrag von 
>>>> Bouke
>>>> Gesendet: Montag, 14. September 2020 13:41
>>>> An: FFmpeg user questions <ffmpeg-user@ffmpeg.org>
>>>> Betreff: Re: [FFmpeg-user] LUFS measurment for short length audio
>>>> 
>>>> 
>>>>> On 14 Sep 2020, at 13:23, christian.w...@4-real.com wrote:
>>>>> 
>>>>> 
>>>>> To cat means to loop the file until it is longer then 0,4s?
>>>> 
>>>> yes
>>>> 
>>>>> 
>>>>> Yes we tried, there is a variation of 3db or more, so it is kind of 
>>>>> suboptimal.
>>>> 
>>>> If it’s exact 3db, it smells like you might render the file to mono on 
>>>> catting, are you sure that’s not the case?
>>>> 
>>>>> We also know the loudnorm command.
>>>> 
>>>> Why, if you want to conform to R128 specs, you analyse, get the I 
>>>> value, and lower / up the volume by the measured Integrated minus 
>>>> target Integrated (in Db, one LU is equal to one dB)
>>>>> 
>>>>> We use this command atm to read out values:
>>>>> 
>>>>> ffmpeg -nostats -i 'filename' -filter_complex ebur128 -f null
>>>> 
>>>> This might or might not work, if it’s 5.1, you would need to omit the LFE 
>>>> channel, and if there are multiple tracks you would need to patch the 
>>>> correct ones first.
>>>> So, full command line / output missing :-) (I would never think I 
>>>> would write this…)
>>>> 
>>>>> and it is fine with all files >0,4s. As it should be relating to the 
>>>>> ebu128 definition.
>>>>> 
>>>>> Anyway, our customer provides us with lufs values for shorter lenghts and 
>>>>> he wont tell us how he analyses it.
>>>> 
>>>> So you have no clue if your client measurements are correct? I would not 
>>>> accept this, you would need to reverse engineer your clients steps...
>>>> 
>>>>> 
>>>>> Now we tried to read out momentary lufs, as it works with 400ms windows, 
>>>>> but im not sure if i get correct values here.
>>>>> As it shows -120db mLUFS for an example and on proTools it says 
>>>>> -23--24db (with DPMeterXP2)
>>>> 
>>>> -120 is silence…
>>>> 
>>>>> 
>>>>> Anybody an idea how to read out reliable momentary LUFS values with 
>>>>> ffmpeg?
>>>> 
>>>> Not sure how reliable it is, but it’s just in the output I would 
>>>> think…
>>>> 
>>>> Bouke
>>>> 
>>>> 
>>>>> 
>>>>> -----Ursprüngliche Nachricht-----
>>>>> Von: ffmpeg-user <ffmpeg-user-boun...@ffmpeg.org> Im Auftrag von 
>>>>> Gyan Doshi
>>>>> Gesendet: Montag, 14. September 2020 09:50
>>>>> An: ffmpeg-user@ffmpeg.org
>>>>> Betreff: Re: [FFmpeg-user] LUFS measurment for short length audio
>>>>> 
>>>>> 
>>>>> 
>>>>> On 14-09-2020 01:15 pm, Bouke wrote:
>>>>>>> On 09 Sep 2020, at 10:33, christian.w...@4-real.com wrote:
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> Hi list!
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> Can somebody help to measure LUFS for audio files under 0,4 seconds???
>>>>>>> 
>>>>>> Cat it a couple of times first?
>>>>> 
>>>>> A few more times is required. Total duration should be  >3 seconds.
>>>>> 
>>>>> See https://superuser.com/q/1281327/
>>>>> 
>>>>> Gyan
>>>>> _______________________________________________
>>>>> 
>>>> 
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