Here is an old message from David Bailey that I found very helpful. Finale now comes with more pre-defined maps, but I think everything David says here is still valid.

Aaron.

<<< forwarded message >>>
From: "David H. Bailey" <[EMAIL PROTECTED]>
Subject: Re: [Finale] percussion map
Date: Mon, 15 Jul 2002 19:05:03 -0400

This is such a terrible part of Finale to deal with, so grab yourself a
strong cup of coffee, print this out and be patient.

1) Get into the staff tool to define the percussion staff, go down to
the bottom of the staff dialogue box and select percussion from Notation
Style drop-down menu.

2) Click on Select.

3) I find that General Midi Entry and Playback easiest to work with, so
highlight that one and click EDIT.

4) This next dialog is the one that is where the most mistakes get made
-- scroll until you see the number 36 showing in the left column.  The
right column should read Bass Drum.  If you would rather have the sound
of Acoustic Bass Drum, then highlight number 35 instead.

5) in the right panel is a box to indicate Staff Position -- for the
bass drum to be in the 2nd space, enter 5 in this box.

6) The bottom part of this panel contains a tiny check box which screws
up more people's attempts to define percussion staves -- depending on
your version of Finale, it will say something like Use This Note or
Highlighted Note.  This needs to be checked for EACH and EVERY
percussion note you want mapped to this percussion staff.  WinFin2K3
contains buttons for All Notes, All Named Notes, and None.  I don't
remember seeing those in Fin2k or before, but I haven't messed around
with percussion staves enough to remember.

7) Repeat this process for the Snare (Acoustic) -- you most likely won't
have to change the number in the staff position box.  Be sure to check
Highlighted Note, or Use This Note or whatever it says in your dialoge.

8) Then click on DONE, then with General Midi Entry and Playback
highlighted, click on SELECT. You should now be back at the Staff dialog
box where you can select the clef you want to show (it won't matter,
since Finale will only be interpreting General Midi note numbers, not
actual pitch names.)

9) In the Instrument List be sure that your percussion staff is set to
playback as Percussion, set to channel 10.

Now begin entering your notes.  If you have already entered notes and
then redefined the staff you may get horrible results.  I have found
that moving the already entered notes to a scratch staff and then moving
them back to my newly defined percussion staff sometimes gets them to
work, but by far and away the easiest is to enter from scratch.

I usually use Layer 1 for my snare drum notes and layer 2 for my bass
drum notes.

Good luck! Hope this helps!




Andrew Stiller wrote:


> I just tried this by the book and got gibberish, so could someone please
> tell me exactly how to create a percussion map such that, on a 5-line
> staff in the bass clef, notated tenor C will produce a bass drum sound
> and the notated E above that a snare drum? I will also need to
> know--since MIDI input seems to be totally messed up by these maps--what
> notes I should play on my synthestizer in order to get the correct
> pitches to appear on said staff.
>
> Thanks in advance.
> _______________________________________________
> Finale mailing list
> [EMAIL PROTECTED]
> http://mail.shsu.edu/mailman/listinfo/finale
>


-- David H. Bailey [EMAIL PROTECTED]

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