On 6 Apr 2006 at 10:03, Eric Dannewitz wrote:

> David W. Fenton wrote:
> > On 6 Apr 2006 at 9:28, Eric Dannewitz wrote:
> >   
> >> David W. Fenton wrote:
> >>     
> >>> I am very anti-iTunes for anything other than as a media player
> >>> (which I use it for). I won't use it for anything else because I
> >>> don't like the choices that have been made for me. For MIDI-to-WAV
> >>> conversion it's useless, since it uses the horrid QT instruments.
> >>>       
> >> This is true about Quicktime Instruments, but, seriously, way would
> >> you render a Midi using it?
> >
> > The point is that I *wouldn't*, but it's the only option. That's why
> > I have a separate program that allows me to capture the output of
> > any of the MIDI synthesizers on my system (soft or hard).
> >   
> No it's not. There are a number of ways to convert a Midi to a Wave
> NOT using Quicktime.

I cannot find any such method. In any event, the best synthesizer on 
my system is my soundcard, and iTunes can't capture its output, so I 
can't use iTunes for this purpose.

> > From my point of view, a soundfont and a sample are the same thing
> > -- you're taking a synthesizer and loading a selection of sounds
> > into it, rather than being stuck with the ones it came with. This
> > can be done either in software or in hardware. If it were done in
> > hardware, it would make the system much more efficient. If GPO's
> > instruments could be offloaded to a separate DSP on a soundcard,
> > you'd not have the awful problems that occur with loading up too
> > many of them at a time.
> >   
> Synthesizer is a Synthesizer, not a sample player. Two different
> things. 

Well, then lets call the synthesizer on my soundcard a sample player, 
one that is hard-wired to the samples in that soundcard's ROM.

> > I don't distinguish between soundfonts and samples. 
>  
> Which is the problem. They are two different things.
> http://en.wikipedia.org/wiki/Soundfont "akin to sampling". Akin is not
> the SAME as sampling. GPO and others have extensive samples of
> instruments in different ranges, dynamics, etc. Soundfonts do not have
> all this detail.

If the soundfont was produced from samples, it *is* the same thing.

The technical differences don't matter to me because the issue for me 
is offloading the processing to a dedicated card rather than bogging 
down the system's CPU and RAM with the same processing.

> > Well, I've never used any. I don't know the terminology. All I meant
> > was that you're loading your instrument sounds from data stored in
> > files, rather than hard-encoded into a particular soft synth or ROM
> > on a soundcard.
>
> Which is what a sample player does. But it is cheaper to dedicate a
> separate computer to doing playback. Cause, basically, you are trying
> to load as much stuff in memory and/or access it from a disk to allow
> for seamless playback. I don't see how a card is going to help with
> that, as it's really a memory/cpu thing. Unless you are proposing some
> sort of card that holds its own storage medium, and processor to allow
> you to upload and store all the samples.

Oh, puh-leaze. For years Creative has sold $100 soundcards that do 
exactly this.

> For me, since I work with this stuff for a living, I dedicated a whole
> computer to do it. I can easily run 30+ instruments on my Pentium 4
> machine, and they sound great.   

Well, I *don't* do it for a living. A $100 hardware device that could 
load and play samples would be much better for my needs.

Which was my whole point all along, that I think it's a mistake that 
the industry has moved away from that model.

-- 
David W. Fenton                    http://dfenton.com
David Fenton Associates       http://dfenton.com/DFA/

_______________________________________________
Finale mailing list
[email protected]
http://lists.shsu.edu/mailman/listinfo/finale

Reply via email to