On 09 Aug 2006, at 4:10 AM, Tyler Turner wrote:

Oh fercrissakes. We aren't comparing a machine with
NO video card
versus a machine with a video card. I never said
that the video card
NEVER makes any difference to 2D acceleration under
ANY circumstances.

That's not what turning down the acceleration on
Windows does. It doesn't disable your video card. It
disables features, like anti-aliasing, etc.

2D anti-aliasing is not handled by the graphics card! It's handled by the *CPU*, which calculates everything itself and then tells the graphics card what to draw. Of course disabling anti-aliasing means you can scroll around faster -- if the CPU doesn't have to calculate the anti-aliasing, then it can tell the video card which pixels to draw much more quickly.

Graphics cards do have hardware-supported anti-aliasing, but only for 3D applications like games.

If you upgrade your processor but keep the same video card, you will get faster Finale redraws. If you upgrade your video card, you will see little to no improvement in your Finale redraws, because Finale redraws, being a 2D task, are CPU-bound. All the graphics card benchmarks bear this out.

I just performed a Finale test that puts more focus on
the video card. By dragging the screen around via
right-click drag, I find that the screen redraws MUCH
more smoothly when I turn the acceleration on my video
card all the way down. Why? Because it isn't having to
calculate all of the special effects.

No, this is because the *CPU* isn't having to calculate all the special effects. The GPU only handles stuff like transparency, video playback, lighting, caching windows, and 3D effects like (in Mac OS X) fast user switching, Dashboard, and Exposé. Redrawing Finale windows is handled by the CPU. You can make the CPU's job easier by reducing anti-aliasing (thus reducing the number of calculations), but this has nothing to do with the video card.

MM *could* theoretically offload the drawing of Finale screens to the graphics card by making the entire scroll view score a massive 3D texture, in which case the GPU would handle scrolling and zooming. I have actually suggested this idea to MM, but this is not something they have done so far.

Seriously, please just go look at some 2D benchmarks for graphics cards

Cheers,.

- Darcy
-----
[EMAIL PROTECTED]
http://secretsociety.typepad.com
Brooklyn, NY







_______________________________________________
Finale mailing list
[email protected]
http://lists.shsu.edu/mailman/listinfo/finale

Reply via email to