--- Darcy James Argue <[EMAIL PROTECTED]> wrote:

> 2D anti-aliasing is not handled by the graphics
> card! It's handled by  
> the *CPU*, which calculates everything itself and
> then tells the  
> graphics card what to draw. Of course disabling
> anti-aliasing means  
> you can scroll around faster -- if the CPU doesn't
> have to calculate  
> the anti-aliasing, then it can tell the video card
> which pixels to  
> draw much more quickly.

There is no anti-aliasing in Finale on Windows. I was
simply listing that as an example of effects that are
disabled when the acceleration is turned down (as
opposed to it actually slowing down your graphic
card's processor). The font smoothing of Windows XP
(which is essentially a system wide anti-aliasing) is
not affected by changing this slider.

Furthermore, the settings that this slider controls
are dependent on your video card drivers. Above the
slider is the text, "Manually control the level of
acceleration and performance supplied by your graphics
hardware."

Turning down this slider is giving my video card less
work to do and improving performance.


> If you upgrade your processor but keep the same
> video card, you will  
> get faster Finale redraws. If you upgrade your video
> card, you will  
> see little to no improvement in your Finale redraws,
> because Finale  
> redraws, being a 2D task, are CPU-bound. All the
> graphics card  
> benchmarks bear this out.

No they don't.
http://www.karpfenteich.net/colorful/bitblt.html

Graphic cards make a big difference in 2D performance.
I've seen upgrading a video card make a big difference
even in normal Windows navigation.

Tyler

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