On 10 Aug 2006 at 12:45, Darcy James Argue wrote:

> Because -- as I've said before a whole bunch of times -- 2D graphics
> performance is CPU-bound, not GPU-bound.

Um, I think there's an interesting intersection here with Hiro's 
posts, in that he says that on the Mac, 2D rendering is in the CPU, 
not in software or the graphics subsystem, whereas 2D rendering on 
Windows has to be elsewhere (if it's handled in software, it can be 
handed off to a graphics subsystem).

This would be a difference between Windows and Mac that could make 
your position correct for the Mac and incorrect for Windows.

-- 
David W. Fenton                    http://dfenton.com
David Fenton Associates       http://dfenton.com/DFA/

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