Playback of glissandos in Finale has always been a problem.

I tried just now and couldn't get Finale 2k7 to have strings (GPO or SoftSynth, solo or section) playback any sort of pitch-bend (slide) glissando, which is normally what ones intends in a string part. If you specify "Pitchbend" in the HP Prefs, it won't do any gliss. If you leave it at "Automatic," it plays back a fingered glissando.

I can't tell what that "1/2 Tone Pitch Bend Range" is really supposed to do either. "Delay if possible" doesn't make any difference in my short experiment.

Does anyone have better experience and advice? One can't expect Finale to play them exactly as you want, but I thought I had more success in the past.

Rich

On Dec 13, 2006, at 3:01 PM, Will Denayer wrote:
I found the squiggly diagonal line a while ago through my own efforts (i.e. without the ‘manual’), but I am not pleased with it. I thought that a glissando is being written as a straight line between notes (even so if it cannot be literally executed as is written), while gliss. is being written the first time. This said, I am not pleased with the way the play back produces the effect either. It’s difficult to put this into words. The play back gives you all the notes between the first and the last note in a too distinctive way; the effect I wanted is more like a long completely smooth line (the difference is easy to sing; the first way is not so easy to sing because you still need to articulate all the intermediate notes, the second way is very natural, you just go from the beginning to the end). How can I notate this?

Thank you for your help and with best regards, Will


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