Playback of glissandos in Finale has always been a problem.
I tried just now and couldn't get Finale 2k7 to have strings (GPO or
SoftSynth, solo or section) playback any sort of pitch-bend (slide)
glissando, which is normally what ones intends in a string part. If
you specify "Pitchbend" in the HP Prefs, it won't do any gliss. If
you leave it at "Automatic," it plays back a fingered glissando.
I can't tell what that "1/2 Tone Pitch Bend Range" is really supposed
to do either. "Delay if possible" doesn't make any difference in my
short experiment.
Does anyone have better experience and advice? One can't expect
Finale to play them exactly as you want, but I thought I had more
success in the past.
Rich
On Dec 13, 2006, at 3:01 PM, Will Denayer wrote:
I found the squiggly diagonal line a while ago through my own
efforts (i.e. without the ‘manual’), but I am not pleased with it.
I thought that a glissando is being written as a straight line
between notes (even so if it cannot be literally executed as is
written), while gliss. is being written the first time. This said,
I am not pleased with the way the play back produces the effect
either. It’s difficult to put this into words. The play back gives
you all the notes between the first and the last note in a too
distinctive way; the effect I wanted is more like a long completely
smooth line (the difference is easy to sing; the first way is not
so easy to sing because you still need to articulate all the
intermediate notes, the second way is very natural, you just go
from the beginning to the end). How can I notate this?
Thank you for your help and with best regards, Will
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