I suppose it does not help that Apple is moving over to Metal from OpenGL.

Do the offending modules have to do with OpenGL?

On Tue, Jun 9, 2015 at 7:00 PM, Alexander Hansen <
alexanderk.han...@gmail.com> wrote:

>
> > On Jun 9, 2015, at 18:48, Sunil Shah <ssha...@gmail.com> wrote:
> >
> > I should have been careful in my statement about what worked for me.
> >
> > I am trying to understand the problem you referred to about octave 4.0.0
> not building on clang++.
> >
> > I have been quite impressed with the  performance of Octave code on Mac
> OSX using fink.  My tests used octave382-atlas-qtmac  3.8.2-6.  It has also
> been quite reliable.
> >
> > The fact that the code works much faster on four year old hardware with
> a lot fewer cpu cores and even after using the latest Ubuntu tools /
> libraries on the high end Intel machines on EC2 is remarkable.
> >
> > Apple does claim that its Accelerate framework is much faster than
> standard BLAS / ATLAS. A lot of the improvements were part of 10.9 / 10.10
> update (see WWDC 2013-2014 videos).  I will check if the default "octave"
> performs faster than the octave-atlas version.
> >
> > Now, as you imply in your last email,  if the default "octave" variant
> uses clang already, what is the issue with octave 4.0.0 and clang++? Or is
> it a new issue in octave 4.0.0 in moving from 3.8.2?
> >
> >
>
> Almost everything in Fink uses clang/clang++ to build on 10.7 and later.
> I don’t happen to have a transcript handy, but it’s a new issue in moving
> from 3.8.2, and the issue is that Apple’s clang doesn’t like some of the
> source code and thus Octave can’t be built.
> --
> Alexander Hansen, Ph.D.
> Fink User Liaison
>
>
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