thank you Mark, very helpful and easy to implement / update...

Dunc


On 11/16/05, Mark Llobrera <[EMAIL PROTECTED]> wrote:
>
> If you're not dealing with a live stream, you generally have to check for
> the Netstream.Play.Stop *and* Netstream.Buffer.Empty events. Simply
> checking for the Netstream.Play.Stop can give unwanted results, especially
> if you set a large buffer value for streams - if you set the buffer to 5
> seconds, for instance, the Stop event will fire 5 seconds before the stream
> ends, because that's how much time is set in the buffer.
>
> You can use a boolean to determine whether the Buffer.Empty is fired
> because the end is reached, or if it's just plain buffering. Something like:
>
> ns.onStatus = function (info) {
> if (info.code == "Netstream.Play.Stop") {
> this.stopped = true;
> } else if (info.code == "Netstream.Buffer.Empty") {
> if (this.stopped) {
> // do something here, stream has reached end
> } else {
> // stream is buffering
> }
> } else if ("Netstream.Buffer.Full") {
> // playing
> }
> }
>
> -Mark
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Duncan
> Reid
> Sent: Wednesday, November 16, 2005 1:05 PM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] End of flv playback event
>
>
> Agreed, I have only seen the NetStream.Play.Stop fire at the end of an
> FLV.
> I recall reading, i think here, that this wasn't always the case but i
> could
> never find another time it fired other than at the end of an FLV... It
> seems
> as though when the video needs to buffer and catch up it will stop but
> only
> an "Empty" code gets sent, if you pause the flv manually it doesn't seem
> to
> send a "Play.Stop" message.
>
> So I've been using the Play.Stop to tell me when the video is done and
> haven't had any problems with it. I would be interested to know if that's
> not proper though.
>
> A rough breakdown of the onStatus handler could be something like:
>
> ns.onStatus = Delegate.create(this,function(info:Object) {
> if (info.code == "NetStream.Play.Stop"){
> //playback has stopped or what i think is the end of the movie
> }
> else if (info.code == "NetStream.Buffer.Empty"){
> /* Data is not being received quickly enough to fill the buffer. Data flow
> will be interrupted until the buffer refills,
> at which time a NetStream.Buffer.Full message will be sent and the stream
> will begin playing again. */
> }
> else if (info.code == "NetStream.Buffer.Full"){
> //The buffer is full and the stream will begin playing.
> }
> else if (info.code == "NetStream.Play.Start"){
> //Playback has started
> }
> else if (info.code == "NetStream.Play.StreamNotFound"){
> //The FLV passed to the play() method can't be found, show error
> }
> }
> );
>
>
> Dunc
>
>
> On 11/16/05, Jordan L. Chilcott <[EMAIL PROTECTED]>
> wrote:
> >
> > Why not add a listener object to the onStatus event of your
> > NetStream. It will inform you when the playback has stopped. You can
> > take action from there.
> >
> > jord
> >
> > On Nov 16, 2005, at 10:39 AM, Marlon Harrison wrote:
> >
> > > Is there any special trick to accurately getting an end of flv
> > > playback event?
> >
> > --
> > Jordan L. Chilcott, President
> > Interactivity Unlimited
> > Guelph, Ontario
> > ---------------------------------
> > Tel: (519) 837-1879
> > eFax: (253) 276-8631
> >
> > mailto:[EMAIL PROTECTED]
> > http://www.interactivityunlimited.com
> > iChat/AIM: j1chilcott
> >
> > Author: "Building Web Sites with Macromedia Studio MX"
> > Author: "Building Dynamic Web Sites with Macromedia Studio MX"
> > Author: "Flash Professional 8: Training From the Source"
> >
> >
> > _______________________________________________
> > Flashcoders mailing list
> > [email protected]
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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