I'm not sure if i'm going OT, if so i do apologize, but i find it annoying that there aren't more basic controls and callbacks for this type of stuff. Like NetStream.pause() the first time will pause a movie, then anytime it's called after that your toggling playback, why not just a NetStream.play(), NetStream.pause() & NetStream.load() or something? Why wouldn't the onStatus be able to send you an event telling you when the video has hit duration as it's seems overly complicated to check milliseconds and the end never seems to get reached that way either. I found at least with FP7 that the Buffer.Empty didn't fire properly so I had to run intervals to check whether or not the bufferlength was hitting the buffertime so you could at least display a message to the user as to why it's hit the wall and how long they're going to have to sit there until playback starts again, there seemed to be complications across the board with MM's video exporter 1 and 1.2 or something, along with Squeeze and it's multiple variations, revisions and "fixes". I think i've seen this working properly in 8 but i just haven't had the time to test it fully. I guess i should just wish list it.
Dunc On 11/16/05, JesterXL <[EMAIL PROTECTED]> wrote: > > Whoa... it changed in 8, huh? Is that for both streaming & local playback? > > ----- Original Message ----- > From: "John Giotta" <[EMAIL PROTECTED]> > To: "Flashcoders mailing list" < [email protected]> > Sent: Wednesday, November 16, 2005 1:34 PM > Subject: Re: [Flashcoders] End of flv playback event > > > Here is the sequence for Flash Player 8: > NetStream.Play.Reset > NetStream.Play.Start > NetStream.Buffer.Full > NetStream.Play.Stop > NetStream.Buffer.Flush > NetStream.Buffer.Empty > > And sequence for Flash Player 7: > NetStream.Play.Reset > NetStream.Play.Start > NetStream.Buffer.Full > NetStream.Play.Stop > NetStream.Buffer.Empty > > Excerpt from LiveDocs: > NetStream.Buffer.Empty - "Data is not being received quickly enough to > fill the buffer. Data flow will be interrupted until the buffer > refills, at which time a NetStream.Buffer.Full message will be sent > and the stream will begin playing again." > > >From what LiveDocs says it's not a reliable event. > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

