Where can I get ASDoc? Google seems pretty ignorant of it - at least as a product or software tool. Or is it an internal-only product Adobe uses? Or is it simply a Macromedia standardized HTML format for help content?
Jason Merrill | E-Learning Solutions | icfconsulting.com >>-----Original Message----- >>From: [EMAIL PROTECTED] [mailto:flashcoders- >>[EMAIL PROTECTED] On Behalf Of JesterXL >>Sent: Friday, December 23, 2005 10:56 AM >>To: Flashcoders mailing list >>Subject: Re: [Flashcoders] Faster code? >> >>Oh yeah definatly. Even though Natural Doc's syntax feels more >>straightforward, ASDoc definately has the most beautiful output that I've >>seen to date. >> >>----- Original Message ----- >>From: "Paul BH" <[EMAIL PROTECTED]> >>To: "Flashcoders mailing list" <[email protected]> >>Sent: Friday, December 23, 2005 10:53 AM >>Subject: Re: [Flashcoders] Faster code? >> >> >>1) I agree, that's why back to my earlier thing, I rarely comment - >>what ASDoc does do however is provide a way of displaying things like >>your method signature in a friendly HTML like manner, with a handy >>index down the side. When I do comment, it would be to explain some >>hackery, or something that wasnt obvious - within a function, this >>wouldnt get picked up, if it was something like a paramenter only >>being in an allowable range, I would comment that in a way that ASDoc >>picks up... >> >>2)Hehe if I couldnt do that, it would be nirvana-esque... I never said >>that this document wouldnt change - the key thing here is to make sure >>that the change is captured in one place and one place alone... ie - >>when business changes the specification, this is reflected in my unit >>tests (as they are one & the same document), and thus my test suite >>know about it straight away... >> >>On 12/23/05, JesterXL <[EMAIL PROTECTED]> wrote: >>> 1. ASDoc just generates comments from your code. If your code comments >>> aren't up to date, neither is your generated asdocs. >>> >>> 2. If you could coerce a client to sign a document saying that business >>> requirements never change... hell dude, I'm hiring you fulltime to work >>> for >>> me! >>> >>> >>> ----- Original Message ----- >>> From: "Paul BH" <[EMAIL PROTECTED]> >>> To: "Flashcoders mailing list" <[email protected]> >>> Sent: Friday, December 23, 2005 10:31 AM >>> Subject: Re: [Flashcoders] Faster code? >>> >>> >>> I'm so glad I opened such a juicy can of worms just before Christmas ;) >>> >>> I just want to throw one more thing into the mix before I dissappear off >>> to >>> numb >>> my family reunion with hefty doses of alcohol... >>> >>> So, now I think my comments before about, erm comments still stand. I >>> see comments differently to documentation, so I'll just add my >>> tuppence to this and retire to eat drink & be merry... >>> >>> I think some (many)? people dont document because they cant be arsed. >>> Why is this the case? We'll, again, I think it comes down to changing >>> requirements, and the fact that I hate having the same information in >>> two places, as at some point one will get out of date... >>> >>> How to manage this, and at the same time make your code easy to >>> understand? >>> >>> This is how we are approaching it / looking to approach it... >>> >>> 1) Documentation of individual methods within classes is done using >>> ASDoc which gets triggered whenever a file gets checked into source >>> control -- your documentataion is generated from your class file, and >>> is *always* up to date with your checked in class file... >>> >>> 2) We are looking into using a thing called FIT (http://fit.c2.com/) >>> What this does is tie in business requirements with unit tests. The >>> business (ie the client) basically write their specifications (or are >>> assisted with it) in a word document. wherever a table is encountered, >>> this is interpreted by FIT as a unit test, and the test builder writes >>> a fixture to accomodate that test... What this means is that you are >>> documenting your business logic in one place (rather than both a specs >>> document and a slew of unit tests) >>> >>> For me, the underlying principle is this -- DONT REPEAT YOURSELF -- >>> it'll save you a whole truckload of hassles down the road... >>> >>> Pxx >>> >>> >>> >>> On 12/23/05, Hans Wichman <[EMAIL PROTECTED]> wrote: >>> > Just to those that are reading this thread and wondering if writing neat >>> > documented code for clients (and payed for by clients) is an illusion, >>> > my >>> > 2 >>> > cents: >>> > >>> > we've been working on a project (complete virtual learning city) in >>> > flash >>> > in which the client didnt really know what he wanted up front, which we >>> > tackled using a usecase-development/prototyping approach. >>> > The object oriented design was by large thought up up front, the >>> > conversion >>> > of this design to AS2.0 was done bit by bit, using unit testing etc. All >>> > the while the specs where changing and we made this-phase/next-phase >>> > choices and did a small impact analysis for most of them. >>> > During implementation most of the code was being documented already >>> > (during >>> > or upfront), not using obvious what-does-this-button-do comments, but >>> > WHY-does-this-button-do-what-it-does comments. The internals workings >>> > may >>> > change, but why-it-does-what-it-does usually doesnt. The client now >>> > requested ALL documentation to be delivered as a separate product, most >>> > of >>> > which is already present and includes functional docs, technical docs, >>> > source docs, readers, etc. >>> > This product will run for a number of years, currently 4 virtual >>> > casestudies have been implemented and 50 more will be required over the >>> > next few years (casestudy == adventure game). A number of people are >>> > working on this project together, ussually not having a clue what the >>> > other >>> > one does, they just agree on a common interface for example between >>> > client >>> > and server (which is documented by examples mostly). >>> > Lots of changes will probably be required, but since the code is >>> > modular, >>> > its clean (99,9%) and well documented, we can analyse what has to be >>> > refactored and what doesnt need to be. >>> > >>> > This is not to start up the discussion again whether or not to document >>> > your code, just to tell you that almost all our clients (our company has >>> > about 50 ppl and a lot of clients) request a solid design, solid >>> > documentation and a copy of the sourcecode. Internally we are all >>> > expected >>> > to have a high standard and work on increasing this standard even >>> > further >>> > (for example by reading books such as 'code complete', taking >>> > certifications, studying oo development). This is the same for java, >>> > php, >>> > AS1, AS2, visual basic or c++ developers. >>> > >>> > Does the way we work slow us down? No. >>> > Does the way we work cost us clients? Nope. >>> > Does everything need to be documented? No ofcourse not. >>> > Is this approach applicable to all types of projects? Nope. >>> > Will we hire someone who is fast but does not document his crappy code, >>> > again? We surely wont, and we know becoz we review his code after each >>> > project. >>> > >>> > I do think lots of the arguments given here against documenting are just >>> > excuses in order not to have to, or a lack of skill in the oo design >>> > area. Rewriting and rewriting and rewriting (with or without >>> > documentation) should make warnings bells go off in your head, with or >>> > without someone paying for it. >>> > Can I do the same very cool things all the non-documenting-guru/hackers >>> > do? >>> > Nah unfortunately not, but thats beside the point ;). >>> > >>> > When it comes down to it, I agree you have to pragmatic when coding, not >>> > everything we do has to have an academic standard, but you shouldn't >>> > grab >>> > every opportunity to write crappy code with both hands either. >>> > >>> > Just my 2 cents... >>> > H >>> > >>> > >>> > At 08:51 AM 12/23/2005, you wrote: >>> > >>I think it reflects the nature of flash and its history. >>> > > Not to mention the diverse skillset of its developer-base. A lot of >>> > > people learned to write code in Flash, and the question of whether >>> > > they >>> > > are doing it the "right" way or not is debatable. >>> > > >>> > >>In other words, as flash becomes a real software development platform, >>> > >>real development methodologies will become more important. >>> > > That's really what it comes down to. As you start building >>> > > longer-term >>> > > projects and using standardized methodologies, these things start to >>> > > become more important. I still do the occasional one-off animation or >>> > > ad, >>> > > but that's not where I spend the majority of my time these days. >>> > > >>> > >ryanm >>> > >_______________________________________________ >>> > >Flashcoders mailing list >>> > >[email protected] >>> > >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> > >>> > _______________________________________________ >>> > Flashcoders mailing list >>> > [email protected] >>> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> > >>> _______________________________________________ >>> Flashcoders mailing list >>> [email protected] >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> _______________________________________________ >>> Flashcoders mailing list >>> [email protected] >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>_______________________________________________ >>Flashcoders mailing list >>[email protected] >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >>_______________________________________________ >>Flashcoders mailing list >>[email protected] >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders NOTICE: This message is for the designated recipient only and may contain privileged or confidential information. 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