this is the tool I meant - visDoc / ASDoc were these once the same?
cant remember... Im having a slow day...

http://www.visiblearea.com/visdoc/

On 12/23/05, Merrill, Jason <[EMAIL PROTECTED]> wrote:
> Where can I get ASDoc?  Google seems pretty ignorant of it - at least as
> a product or software tool.  Or is it an internal-only product Adobe
> uses?  Or is it simply a Macromedia standardized HTML format for help
> content?
>
> Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com
>
>
>
>
>
>
>
>
>
>
> >>-----Original Message-----
> >>From: [EMAIL PROTECTED] [mailto:flashcoders-
> >>[EMAIL PROTECTED] On Behalf Of JesterXL
> >>Sent: Friday, December 23, 2005 10:56 AM
> >>To: Flashcoders mailing list
> >>Subject: Re: [Flashcoders] Faster code?
> >>
> >>Oh yeah definatly.  Even though Natural Doc's syntax feels more
> >>straightforward, ASDoc definately has the most beautiful output that
> I've
> >>seen to date.
> >>
> >>----- Original Message -----
> >>From: "Paul BH" <[EMAIL PROTECTED]>
> >>To: "Flashcoders mailing list" <[email protected]>
> >>Sent: Friday, December 23, 2005 10:53 AM
> >>Subject: Re: [Flashcoders] Faster code?
> >>
> >>
> >>1) I agree, that's why back to my earlier thing, I rarely comment -
> >>what ASDoc does do however is provide a way of displaying things like
> >>your method signature in a friendly HTML like manner, with a handy
> >>index down the side. When I do comment, it would be to explain some
> >>hackery, or something that wasnt obvious - within a function, this
> >>wouldnt get picked up, if it was something like a paramenter only
> >>being in an allowable range, I would comment that in a way that ASDoc
> >>picks up...
> >>
> >>2)Hehe if I couldnt do that, it would be nirvana-esque... I never said
> >>that this document wouldnt change - the key thing here is to make sure
> >>that the change is captured in one place and one place alone... ie -
> >>when business changes the specification, this is reflected in my unit
> >>tests (as they are one & the same document), and thus my test suite
> >>know about it straight away...
> >>
> >>On 12/23/05, JesterXL <[EMAIL PROTECTED]> wrote:
> >>> 1.  ASDoc just generates comments from your code.  If your code
> comments
> >>> aren't up to date, neither is your generated asdocs.
> >>>
> >>> 2. If you could coerce a client to sign a document saying that
> business
> >>> requirements never change... hell dude, I'm hiring you fulltime to
> work
> >>> for
> >>> me!
> >>>
> >>>
> >>> ----- Original Message -----
> >>> From: "Paul BH" <[EMAIL PROTECTED]>
> >>> To: "Flashcoders mailing list" <[email protected]>
> >>> Sent: Friday, December 23, 2005 10:31 AM
> >>> Subject: Re: [Flashcoders] Faster code?
> >>>
> >>>
> >>> I'm so glad I opened such a juicy can of worms just before Christmas
> ;)
> >>>
> >>> I just want to throw one more thing into the mix before I dissappear
> off
> >>> to
> >>> numb
> >>> my family reunion with hefty doses of alcohol...
> >>>
> >>> So, now I think my comments before about, erm comments still stand.
> I
> >>> see comments differently to documentation, so I'll just add my
> >>> tuppence to this and retire to eat drink & be merry...
> >>>
> >>> I think some (many)? people dont document because they cant be
> arsed.
> >>> Why is this the case? We'll, again, I think it comes down to
> changing
> >>> requirements, and the fact that I hate having the same information
> in
> >>> two places, as at some point one will get out of date...
> >>>
> >>> How to manage this, and at the same time make your code easy to
> >>> understand?
> >>>
> >>> This is how we are approaching it / looking to approach it...
> >>>
> >>> 1) Documentation of individual methods within classes is done using
> >>> ASDoc which gets triggered whenever a file gets checked into source
> >>> control -- your documentataion is generated from your class file,
> and
> >>> is *always* up to date with your checked in class file...
> >>>
> >>> 2) We are looking into using a thing called FIT (http://fit.c2.com/)
> >>> What this does is tie in business requirements with unit tests. The
> >>> business (ie the client) basically write their specifications (or
> are
> >>> assisted with it) in a word document. wherever a table is
> encountered,
> >>> this is interpreted by FIT as a unit test, and the test builder
> writes
> >>> a fixture to accomodate that test... What this means is that you are
> >>> documenting your business logic in one place (rather than both a
> specs
> >>> document and a slew of unit tests)
> >>>
> >>> For me, the underlying principle is this -- DONT REPEAT YOURSELF --
> >>> it'll save you a whole truckload of hassles down the road...
> >>>
> >>> Pxx
> >>>
> >>>
> >>>
> >>> On 12/23/05, Hans Wichman <[EMAIL PROTECTED]> wrote:
> >>> > Just to those that are reading this thread and wondering if
> writing neat
> >>> > documented code for clients (and payed for by clients) is an
> illusion,
> >>> > my
> >>> > 2
> >>> > cents:
> >>> >
> >>> > we've been working on a project (complete virtual learning city)
> in
> >>> > flash
> >>> > in which the client didnt really know what he wanted up front,
> which we
> >>> > tackled using a usecase-development/prototyping approach.
> >>> > The object oriented design was by large thought up up front, the
> >>> > conversion
> >>> > of this design to AS2.0 was done bit by bit, using unit testing
> etc. All
> >>> > the while the specs where changing and we made
> this-phase/next-phase
> >>> > choices and did a small impact analysis for most of them.
> >>> > During implementation most of the code was being documented
> already
> >>> > (during
> >>> > or upfront), not using obvious what-does-this-button-do comments,
> but
> >>> > WHY-does-this-button-do-what-it-does comments. The internals
> workings
> >>> > may
> >>> > change, but why-it-does-what-it-does usually doesnt. The client
> now
> >>> > requested ALL documentation to be delivered as a separate product,
> most
> >>> > of
> >>> > which is already present and includes functional docs, technical
> docs,
> >>> > source docs, readers, etc.
> >>> > This product will run for a number of years, currently 4 virtual
> >>> > casestudies have been implemented and 50 more will be required
> over the
> >>> > next few years (casestudy == adventure game). A number of people
> are
> >>> > working on this project together, ussually not having a clue what
> the
> >>> > other
> >>> > one does, they just agree on a common interface for example
> between
> >>> > client
> >>> > and server (which is documented by examples mostly).
> >>> > Lots of changes will probably be required, but since the code is
> >>> > modular,
> >>> > its clean (99,9%) and well documented, we can analyse what has to
> be
> >>> > refactored and what doesnt need to be.
> >>> >
> >>> > This is not to start up the discussion again whether or not to
> document
> >>> > your code, just to tell you that almost all our clients (our
> company has
> >>> > about 50 ppl and a lot of clients) request a solid design, solid
> >>> > documentation and a copy of the sourcecode. Internally we are all
> >>> > expected
> >>> > to have a high standard and work on increasing this standard even
> >>> > further
> >>> > (for example by reading books such as 'code complete', taking
> >>> > certifications, studying oo development). This is the same for
> java,
> >>> > php,
> >>> > AS1, AS2, visual basic or c++ developers.
> >>> >
> >>> > Does the way we work slow us down? No.
> >>> > Does the way we work cost us clients? Nope.
> >>> > Does everything need to be documented? No ofcourse not.
> >>> > Is this approach applicable to all types of projects? Nope.
> >>> > Will we hire someone who is fast but does not document his crappy
> code,
> >>> > again? We surely wont, and we know becoz we review his code after
> each
> >>> > project.
> >>> >
> >>> > I do think lots of the arguments given here against documenting
> are just
> >>> > excuses in order not to have to, or a lack of skill in the oo
> design
> >>> > area.  Rewriting and rewriting and rewriting (with or without
> >>> > documentation) should make warnings bells go off in your head,
> with or
> >>> > without someone paying for it.
> >>> > Can I do the same very cool things all the
> non-documenting-guru/hackers
> >>> > do?
> >>> > Nah unfortunately not, but thats beside the point ;).
> >>> >
> >>> > When it comes down to it, I agree you have to pragmatic when
> coding, not
> >>> > everything we do has to have an academic standard, but you
> shouldn't
> >>> > grab
> >>> > every opportunity to write crappy code with both hands either.
> >>> >
> >>> > Just my 2 cents...
> >>> > H
> >>> >
> >>> >
> >>> > At 08:51 AM 12/23/2005, you wrote:
> >>> > >>I think it reflects the nature of flash and its history.
> >>> > >    Not to mention the diverse skillset of its developer-base. A
> lot of
> >>> > > people learned to write code in Flash, and the question of
> whether
> >>> > > they
> >>> > > are doing it the "right" way or not is debatable.
> >>> > >
> >>> > >>In other words, as flash becomes a real software development
> platform,
> >>> > >>real development methodologies will become more important.
> >>> > >    That's really what it comes down to. As you start building
> >>> > > longer-term
> >>> > > projects and using standardized methodologies, these things
> start to
> >>> > > become more important. I still do the occasional one-off
> animation or
> >>> > > ad,
> >>> > > but that's not where I spend the majority of my time these days.
> >>> > >
> >>> > >ryanm
> >>> > >_______________________________________________
> >>> > >Flashcoders mailing list
> >>> > >[email protected]
> >>> > >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>> >
> >>> > _______________________________________________
> >>> > Flashcoders mailing list
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> >>> >
> >>> _______________________________________________
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> >>>
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