Hi Paul,
Can you tell it instead of nextFrame to advance currentFrame+1?
IE:
My AS3 is very rusty, so I may be corrected..
targetMC.addEventListener(Event.ENTER_FRAME, frameNumber); // or
Event.DRAG ?? (Guessing on that one)
function frameNumber(evt:Event):void {
targetMC.gotoAndStop(this.currentFrame+1); // or gotoAndPlay(
}
Or, maybe throw in a targetMC.stop(); before calling
targetMC.nextFrame(); as an alternate option.
Might create a pseudo reset that will allow the nextFrame() to
function in the whole dynamics of your dilemma.
JAT
HTH,
Karl
On Nov 13, 2011, at 9:15 PM, Paul Andrews wrote:
Well, of course nextFrame works, but only the first time around in
an app I've been asked to look at (not my app).
In this AS3 app targetting FP9, we have a bunch of nested
movieclips. Interaction with the app involves dragging and dropping
a movieclip to the right target then paging through a number of
frames, one at a time, in a nested movieclip using gotoAndStop().
Essentially it's a quiz kind of thing - drag the movieclip over the
correct target selects the correct movieclip to display and then a
button is used to page through the frames of the chosen movieclip.
It works beautifully for the first choice. After the next drag and
drop, the chosen movieclip is left showing frame 1. Perfect. Click
on the button, advance to frame 2, that's all that's required, but
it won't move to frame 2.
I have investigated targeting the wrong MC in some way and using
enterframe events to move the movieclip along, but it won't budge.
totalFrames for the movieclip is greater than 1. There are no
errors. Code works fine until the second drag and drop. As far as I
can tell I'm just trying to tell a movieclip that has two frames to
move to frame 2. Traces tell me it's on frame 1 and following a call
to gotoAndStop(2) it reports being in frame 1, but never traces
being in Frame 2.
It sounds absolutely crazy, I know. I can't share the code, nor make
an example.
Any thoughts before I change the way this thing has been written to
simplify what it's doing? changing the target to FP10 made no
difference.
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Karl DeSaulniers
Design Drumm
http://designdrumm.com
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