Any luck with children?
Try this code on your container MC. The first level (not the three
deep). It may help you see the target it and possibly control it.
for (var i:uint = 0; i < target_mc.numChildren; i++){
trace ('\t|\t ' +i+'.\t name:' + target_mc.getChildAt(i).name + '\t
type:' + typeof (target_mc.getChildAt(i))+ '\t' +
target_mc.getChildAt(i));
}
grabbed it from here:
http://www.matthijskamstra.nl/blog/index.php/2008/04/30/as2-to-as3-get-all-objects-in-a-movieclip/
Or is this something you've tried already?
HTH,
Best,
Karl
On Nov 14, 2011, at 3:08 AM, Paul Andrews wrote:
On 14/11/2011 09:00, Karl DeSaulniers wrote:
Hi Paul,
Can you tell it instead of nextFrame to advance currentFrame+1?
Yes, this was the original way of doing it.
I have used currentFrame+1, specific frame number, frame label,
inside enterframe event, outside enterframe event.
The first drag and drop in the app and the code works.
The second drag and drop and the frame won't advance. Apart from the
frame not advancing the traces are exactly the same. The MC is
nested three deep.
I am currently changing this stuff to reduce the nesting.
Paul
IE:
My AS3 is very rusty, so I may be corrected..
targetMC.addEventListener(Event.ENTER_FRAME, frameNumber); // or
Event.DRAG ?? (Guessing on that one)
function frameNumber(evt:Event):void {
targetMC.gotoAndStop(this.currentFrame+1); // or gotoAndPlay(
}
Or, maybe throw in a targetMC.stop(); before calling
targetMC.nextFrame(); as an alternate option.
Might create a pseudo reset that will allow the nextFrame() to
function in the whole dynamics of your dilemma.
JAT
HTH,
Karl
On Nov 13, 2011, at 9:15 PM, Paul Andrews wrote:
Well, of course nextFrame works, but only the first time around in
an app I've been asked to look at (not my app).
In this AS3 app targetting FP9, we have a bunch of nested
movieclips. Interaction with the app involves dragging and
dropping a movieclip to the right target then paging through a
number of frames, one at a time, in a nested movieclip using
gotoAndStop().
Essentially it's a quiz kind of thing - drag the movieclip over
the correct target selects the correct movieclip to display and
then a button is used to page through the frames of the chosen
movieclip.
It works beautifully for the first choice. After the next drag and
drop, the chosen movieclip is left showing frame 1. Perfect. Click
on the button, advance to frame 2, that's all that's required, but
it won't move to frame 2.
I have investigated targeting the wrong MC in some way and using
enterframe events to move the movieclip along, but it won't budge.
totalFrames for the movieclip is greater than 1. There are no
errors. Code works fine until the second drag and drop. As far as
I can tell I'm just trying to tell a movieclip that has two frames
to move to frame 2. Traces tell me it's on frame 1 and following a
call to gotoAndStop(2) it reports being in frame 1, but never
traces being in Frame 2.
It sounds absolutely crazy, I know. I can't share the code, nor
make an example.
Any thoughts before I change the way this thing has been written
to simplify what it's doing? changing the target to FP10 made no
difference.
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Karl DeSaulniers
Design Drumm
http://designdrumm.com
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Karl DeSaulniers
Design Drumm
http://designdrumm.com
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