You can do nearly all from windows.
Obviously from windows you cannot upload your brand new app to the apple
store because you can do this only from a Mac (IMHO this is a really
stupid and fascist thing).
However, while you develop, you can test your app on your iPad/iPhone by
building them from Windows, only the final upload must be done by a Mac.
And just one final thing: your app is not converted in html 5, it is
pure flash that runs on a air virtual machine on iOs.
The good news is that the air runtime is contained inside your app so
you do not have to worry about nothing.
Instead in Android, you can do everything from Windows, moreover you can
do all from within the Flash IDE (if you do not use native extensions).
Il 29/12/2011 17:08, Karina Steffens ha scritto:
That's great news. I have no wish to learn objective c, and only about to dip
my toes in html5. So this sounds like a great way to get into the app market.
One more thing - can all this be done on windows? I read that for native/html5
conversion you need to install the sdk, which only works on osx.
On 29 Dec 2011, at 14:59, Ima Newsletta<[email protected]> wrote:
Hello Karina,
Yes you can make great apps for iOs in Flash.
For example have a look at this:
http://blogs.adobe.com/flashplatform/2011/09/flash-based-machinarium-game-is-now-1-ipad-app-delivered-using-adobe-air.html
And I have to tell you that I'm really amazed by the performances.
Obviously you can't move 3216532156312768312 animated movieclips on the screen
at the same time but the result is pretty good.
And remember, in no time you can deploy it for Android, in no time really!
I have developed a tetris-like game (banned from android market because of its
name so I never tried to put it on apple store)
You can see it in action here on iPad, Galaxy Tab and Galaxy S
http://www.youtube.com/watch?v=UFjfNTU4BIE
Although it's a quite simple game, it's not so simple to code and it has
animations, musics, sound effects and also it stores data on a sqlite db.
It works great on iPad.
Il 29/12/2011 15:31, Karina Steffens ha scritto:
"- spending tens of tens of hours of work trying to make your new code comply with
the browsers ecosystem (is that ... a work ? er ....)"
That's exactly how I feel reading my latest howto book, "HTML5& CSS3 for the real
world"! It seems like you nearly have to code 3-4 different websites just to make it
work, and that's _with_ scrips like Modernizr. Don't get me started about gradients, for one
thing...
But you can really export to iTunes store from Flash now and have it accepted?
How complex can your app be, or is it simple animations? It's (almost)
something to consider upgrading for, to get into app development.
On 29 Dec 2011, at 10:56, Cédric Muller<[email protected]> wrote:
... so long everyone forgot about :)
I feel the current debate to be kind of weird, but that's how things 'are' if
you listen to the trend.
Trend. I always was drawn /away/ from the Site of the Day or FWA awards: if you
look at these sites, a good part of them were just 'bells and whistles' and
less few were amazing apps or new ways to visualize information (remember the
2advanced site ? many of us came to flash because of such awful and crappy
designs: we were wrong). Question is: are we wrong again today ?
Now, in 2011: I build stronger, faster, more secure apps using Flash than I
ever did (doing AS since mid-2000). It is quite effective, but Flash is better
when you need to do something /else/ than:
- displaying a video (even if now we can have thousands of video containers
like quick'fail big'time and could argue that flash is still the best way to
deliver video, but hey we have got fallbacks now lol)
- throwing dumb interfaces into 3D sliding cubes that bounce off the mouse/touch
- bells and whistles, bells and whistles, ...
- experiments: flash is a mature tech now, there aren't many roads left to
explore.
- building interfaces with 3 big words and one huge text input
- spending tens of tens of hours of work trying to make your new code comply
with the browsers ecosystem (is that ... a work ? er ....)
- fame, fame, fame and fame
^ that's the problem with Flash now: when you do some, you don't get fame back
as 'you' used to get. But hey, seriously ? fame ?!?
... but if you want to be effective, build things that can actually be used by
corporations or people who need to, flash is still a very good partner. It is
reliable when you know it to the bone.
As an example, yesterday evening I started building a game from scratch. I
already have the board tiles system working, I am now placing units, and will
begin combats resolution in the afternoon.
All in one, less than a day I have more than a proto working.
I am not saying any other tech wouldn't let me do the exact same thing, but my
mind is quite mono maniac, so I prefer using Flash from scratch to end, and
with only one source I can almost deploy to any platform (except the Amiga,
well ... that's a really sad news)
Nice part is when I will plug my game to haXe in order to make it try to morph
into an html5 app (but that is just for the lulz)
Yet, I feel that Adobe is amazingly lost. I am happy that she left me, so I
don't have to deal with the breakup (yea, lol, I am coward when it comes to
letting someone go), but I am still fully happy using Flash :)
On 29/12/2011 10:01, Karina Steffens wrote:
ios apps? Since when does the apple store allow apps compiled from Flash? If
only...
Since a long, long time.
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