> Go try it. Build something small, and you'll be on
> board lickety-split.
Heh, you can't build *anything* yet less than 240KB! :-p
Okay, now, chuckles aside ... Jesse, I know just from
subscribing to this list for a while that you're a long-time Flash dev,
in addition to being a Flex dev.
I played with Flex Builder 2 a bit today and I'll admit, for
RIA-type apps, this looks very, *very* promising. Given what Flex seems
geared for, what's your take on how to use Flex Builder 2 for more
traditional (though heavily coded) movies? That is, using FB2 only for
writing AS classes, and -- when the time comes -- possibly even using
the Flash IDE to publish? I haven't toyed with it enough yet, but for
example, I don't see a way to create a project without also creating an
MXML document. Of course, so far, I would *have* to use MXML, but when
Flash 9 arrives (possibly), I may not.
You addressed earlier the AA-like steps of Flex acceptance, and
among your points was the line every dev must draw in regard to the
types of apps s/he develops. RIAs ... games? Where is that line for
you? Obivously, anyone else who wants to reply, please jump in!
David
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