> Go try it.  Build something small, and you'll be on
> board lickety-split.

        Heh, you can't build *anything* yet less than 240KB!  :-p

        Okay, now, chuckles aside ... Jesse, I know just from
subscribing to this list for a while that you're a long-time Flash dev,
in addition to being a Flex dev.

        I played with Flex Builder 2 a bit today and I'll admit, for
RIA-type apps, this looks very, *very* promising.  Given what Flex seems
geared for, what's your take on how to use Flex Builder 2 for more
traditional (though heavily coded) movies?  That is, using FB2 only for
writing AS classes, and -- when the time comes -- possibly even using
the Flash IDE to publish?  I haven't toyed with it enough yet, but for
example, I don't see a way to create a project without also creating an
MXML document.  Of course, so far, I would *have* to use MXML, but when
Flash 9 arrives (possibly), I may not.

        You addressed earlier the AA-like steps of Flex acceptance, and
among your points was the line every dev must draw in regard to the
types of apps s/he develops.  RIAs ... games?  Where is that line for
you?  Obivously, anyone else who wants to reply, please jump in!


David
[EMAIL PROTECTED]

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